Cold Steel (as pictured above) and other companies make polypropylene training weapons. Are these safe to use when LARPing?
[RPG] Are Polypropylene training weapons safe for LARP
larpphysical-safetyweapons
Related Solutions
You should probably begin by focusing on maneuvers that are executed with a particular hand. Once you have those down, learn the same maneuvers, with your off-hand. At that point, start learning maneuvers that require both hands to be active. Then, just make sure to keep practicing. You don't need anyone else with you to practice, but sparring is important as well.
The following videos are applicable in a lightest touch LARP, but are intended for a LARP where your swings have to be hard to be effective. The most important difference in a lightest touch LARP is that you can focus on speed and you can swing with your wrist, if your sword is light enough.
Almost all of the videos below are taken from BrennonEH's youtube channel, which I found linked from LARP Ohio back in 2010. Most of these videos show shots or guards performed with just one sword, which is understandable if you remember my first two pieces of advice.
Here are some miscellaneous, relevant videos:
- An example duel between florentine and sword/board
- Blocking drill
- Slow motion florentine vs florentine battle
- Florentine vs Two Handed Sword
- How to Close
- Fast but light sparring
Holding your weapons
There are three ways that you can hold your weapons:
- One up, One down. In this style, your off-hand weapon is down, preferably completely vertical (possibly with the tip further out than the handle) or completely horizontal. You will do most of your blocking with the off-hand weapon and most of your striking with the "up" weapon.
- Two up. In this style, you will parry blows or block with the pommel of your weapon. This is my preferred style when fighting florentine, as I can block with either weapon and strike with the other.
- Two down. I don't understand the point of this style, but I've been told it offers you additional defense. I disagree, as your shoulders and wrists become an easy target.
Stances
Grip
I imagine you should be using Modified Saber or Saber Grip.
Guards
Shots and Wraps
You will want to learn and practice a variety of shots with both hands:
- Straight Stab
- Slot
- Hook Stab
- Hack
- Flat Cross
- Wraps - Same Side Shoulder
- Wraps - Hip Scoop (Same Side and Cross)
- Wraps - Flat (Same Side Outside and Cross Outside)
- Florentine Left Side Hip Wrap Bait From Range
Pulling Blows
It's important to know that pulling your blows does not mean your swings have to be slow. There are a few main ways that you can swing quickly without hurting your opponent. This video shows a particular fighter (Blue) swinging fast, but soft.
- Swing quickly but without any force behind your swing. This is easy if you use your wrist or if you just swing with your arm relaxed. In this case you don't have to pull your blow because your swing is already soft.
- Swing with any amount of force that you want, but just before your blow would be connecting, start to pull back. The blow will still land and you can continue to pull back to start another attack.
- If your weapon has enough whip, you can swing for just in front of the person and the blow will still land.
I personally use an ultra-light long sword with a carbon fiber core that does not whip. Since the sword is light enough, I'm normally able to get away with only using technique 1, but if someone complains I will also start to use technique 2. This is likely true for you as well - use technique 1 for most swings, and then use technique 2 when it is not sufficient.
Practice swinging softly but quickly whenever you practice the above shots. It will make it even easier.
Sparring
You should spar against the other three styles - weapon and shield, two weapons, and single weapon. You may want to spar using the other styles against an opponent using two weapons in order to better see what both of the style's weaknesses or strengths are.
The systems I have played tend to have a fairly standard set of rules for weapons- as you might expect given that there are a limited number of traders and they need to be able to sell to players across different systems for their work to be viable.
The largest system I've played ( The Lorien Trust, about 5000 players at large events, weapon check guidelines here ) uses the following standard:
- Maximum one-handed weapon length of 42".
- Two handed weapons must be used two handed at all times.
- At least two inches from tip of weapon to tip of core.
- At least one inch between core and striking surface of the weapon - this is the guideline I have used, but I think sometimes with lighter cores this is less of an issue.
- No stabbing at all by anyone ever.
- Bows users must pass a basic competency test ( because the bow is non-padded equipment )
- No core in thrown weapons.
The system I have been playing most recently ( Profound Decisions, Empire, around 1000 player events, weapon guidelines here ) has a similar standard but they do allow stabbing spears ( at least 6" of soft foam at the tip ) which can be used one handed but must only be used for stabbing.
The important thing in both systems is that all weapons must be checked by specialist staff before they are used and that no weapons that have not passed check should be in the game area. A weapons checker has the right to judge a weapon unsafe in their view even if it conforms theoretically to the guidelines. There is usually some visual indicator of check ( UV stamps or coloured bands are examples I have seen used often ) and weapons checkers have the right to check any weapon at any time and typically you have another round of weapons check on the way into a battlefield. This is particularly important because even well made weapons will break with use and one that passes on Friday may have been stood on or damaged by Sunday morning, rendering it unsafe.
Also having refs on the field during combat to ensure that fights are safe and fun for everyone is essential. Anyone using a weapon that is clearly unsafe or using a safe weapon in an unsafe way needs to be pulled up and the weapon/player removed from the field as necessary.
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Best Answer
When in doubt, check with the person responsible for weapon checks at your LARP, but training weapons like this are considered NOT safe for most non-historical LARPs.
Always check with your Herald/Reeve/Rules Guy before bringing a new weapon onto the field. They'll be happy to help. Usually, they'll be checking for a few things. I'll break these up by categories, since the answer varies a bit by what you're doing:
Historical LARPs like SCA generally have very strict safety standards, but since everyone is wearing armor they break down to require that weapons be dulled and metal. There may be restrictions on chain length for hinged weapons as well. Again, this varies from organization to organization and even chapter to chapter.
Fantasy Combat LARPs with No Player Contact like Amtgard or Hiraeth will generally be much more towards the pool noodle end of things. There is a minimum diameter for weapons and no minimum weight. This helps keep everyone safe, and cores out of people's eyes. Speaking of, these kinds of larps don't allow metal weapons of any stripe, so without knowing the core material (the rigid shaft in the center of most foam weapons) it will probably be tossed.
Fantasy Combat LARPs with Player Contact like Dagohir allow for minimum weights and diameters for their weapons, but allow contact between players. These sorts of Larps will also find metal cores unacceptable. In general due ot the player contact, Contact larps like this require cloth covers on non-shield equipment, since that prevents jagged edges that can occur sometimes on plastic-coated weapons.
Sci-Fi/Apocalypse NERF LARPs are actually the most welcoming of this kind of weapon, but it will varies. The new-ish Fall of Man LARP would allow this weapon since it is similar to the hand-held weapons that NERF produces. This is probably the only one outside a Historical LARP that would allow this on the field, but you'd need to be very careful with it.