[RPG] Are the Path of the Totem Warrior barbarian’s physical totems considered magical items/accessories

barbarianclass-featurednd-5emagic-itemsproblem-players

I've had my fair share of arguments while playing sessions with my friends about rules & limitations in game. One for certain that caught my eye is the physical Totem you acquire as a Path of the Totem Warrior Barbarian (PHB, p. 50).

In the PHB it states you must make/acquire your totem object, whether it be an actual totem or a piece of accessory like an earring/necklace/etc.. based on your animal. With the addition of changing your physical appearance to look similar to your totem animal.

The player in the campaign I'm with chose the Lion as their Totem Animal, in regards to the PHB this would be in place of the Tiger Totem for it's abilities.

The argument that I got into with him is when he finally got to 3rd level to attain those abilities, he acquired more than he got, even more so later on at level 6.

The totem is said to gain magical abilities of your animal, but it refers to the animal benefits in the PHB, like abilities gained for classes, this was not the case.

He gained an +4 Initiative Bonus, a +2 Dex Bonus, a +10 Move Speed from just his Physical Totem, which is an Earring. Nothing in which is said in the PHB, and in his words, "It's said in the PHB, the Totem has the option to grant magical benefits." He basically kept avoiding the argument and kept on saying he's following the rules.

But it isn't referring to magical stat boosting effects like a magic accessory, it refers to the animal abilities you're supposed to gain at that level, like,

Tiger (3): While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the
tiger empowers your leaps.

and

Tiger (6): You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit
hones your survival instincts.

Funny thing too, is that he's also dipping into the other animal benefits without care, like the use of the Level 3 abilities without raging or using both the Tiger & Bear Level 6 benefits when he's only supposed to have 1 animal benefit of that level. I've also talked to the player about this, yet he never listens.

What I'm getting at is, he's basically powerplaying the class, and misreading what gaining magical benefits is for the Physical Totem.

Is the Physical Totem just to give the animal abilities listed as per Level 3, 6, 14 or does it in conjunction give additional magical stat effects like magic items?

Best Answer

The Path of the Totem Warrior subclass gives specific abilities at 3rd, 6th and 14th level specifically as outlined in the subclass description.

For your player, who is using the Tiger totem spirit (but for their own purposes, representing it as a Lion), this would lead to them gaining:

3rd level (Totem Spirit - Tiger): While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the tiger empowers your leaps

Note that, at level 6 and level 14 you can choose a different totem animal. You do not have to commit to your choice you made at third level.

6th level (Aspect of the Beast - Tiger): You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth and Survival.

14th level (Totemic Attunement - Tiger): While you’re raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.

The only other thing the physical totem can do is listed in the description of the Totem Spirit section, emphasis mine.

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

But, it seems like you understand all that already.

What you have is a problem player. You have identified that the player is, at best, misreading and misunderstanding the nature of the subclass, but you have also identified that the player is blatantly cheating by using the benefits of the other Totem Spirit animals.

Depending on your situation, and your group dynamic, it's up to you how you want to handle it. I assume you're the DM in this game, so generally the pieces of advice to dealing with a player that doesn't want to follow the rules/plays in bad faith are:

  1. Explain why the rules are there in the first place.

    The game is boring for the other players if their characters feel comparatively weak and ineffective.

  2. D&D is about fun. Fighting about rules isn't fun.

    This is largely self-explanatory, but try to have the player understand why you dislike having these disagreements. The game is not designed to be adversarial in nature.

  3. Don't play with this player.

    If all else fails, there's no reason to spend time playing D&D with a player that openly cheats and uses bad faith arguments to cause division. Find a new group.