[RPG] Are the percentile-based Warhammer 40k RPGs suitable for high-level play

black-crusadedeathwatchepic-tierrogue-traderwarhammer-40k

In percentile-based RPGs, there seems to be a fundamental problem with high-level play.

Consider this, from any of the Warhammer 40k RPGs, such as Death Watch:
My character has 70 WS(weapon skill), so he usually hits. My opponent has 70 dodge, so the attack is usually avoided. The combat quickly becomes repetitive and frankly a bit boring.

Me: I hit!
Opponent: Dodged.
Me: I hit!
Opponent: Dodged.
Me: Miss.
Opponent: Haha!
Me: I hit!
Opponent: Dodged.

I was considering that maybe the rolls could be combined so that the difference between the attack and defense be added to the attack roll, e.g. I have 55 WS and my opponent has 70 dodge, therefore I subtract 15 (the difference) from my WS and just make an attack with no dodge roll. This is just a suggested compromise to reduce repetitive rolling.

Are there any other potential ways to get around this issue, or are systems like this simply not cut out for epic level play?

Best Answer

In Deathwatch rpg you measure how well you do things against others by comparing degrees of success in what the rules calls an opposed test. For every 10% you roll below or above your percentage you gain one degree of success or failure. So if your character with WS 70 roll 47, he has 2 degrees of success (70-47=23, use only the tens). If your opponent dodges and rolls 51, he has one degree of success (70-51=19). His degree counters one of your two successes, but you still have one left so you hit as his dodge wasn't good enough.

Unfortunately the Deathwatch rule book does not state that dodge is an opposed test, but in other 40k rpgs this is changed. So I suggest you do the same.

All of the 40k rpgs use degrees of success in their rules, but with small variations when it comes to how you calculate them. In the newer ones (Black Crusade and Only War) you gain one degree by succeeding with your roll and add 1 degree for each 10% you roll under. So in the example above your character would have 3 degrees of success and your opponent 2.

Hope this helps.:)