[RPG] Are the weapon damage house rules balanced

balancedamagednd-5ehouse-rules

TLDR: In my game, finesse and ranged weapons don't get a stat damage bonus and Dueling gives the damage bonus to 1- and 2- handed weapons. Is this balanced?

Starting running a game for the first time in several years. Two of the players are new to D&D (a Warlock and a Bard). The other hasn't played since 2nd edition (a Ranger).

During character creation, I gave them incorrect rules about weapon damage which I must have misremembered. I told them that Finesse and Ranged weapons don't get a damage bonus, whereas other weapons get a strength bonus. The correct rule, having checked, is that Finesse and Ranged weapons get a damage bonus from dexterity.

Now, the Ranger player, remembering 2nd edition, gave his character a high dexterity for archery, but chose to have them wield a longsword with no shield. That means has base damage dice is the same as the bard with his rapier – both a d8. However, his bonuses are actually lower. At 1st level, he was a worse fighter than the bard!

After the first session, I took his player over the bonus and dual-weapon rules and checked if he wanted to keep using the longsword and not use a shield, and he did: he just chose to wield it two-handed for the higher damage dice. So I decided to keep my rules error a feature of the game. That way at least the Ranger gets a bonus on his damage dice, and the Bard does not.

I'm not sure why the Ranger wants to keep the longsword, I think he's just got a strong image in his head from his 2nd edition Ranger characters. As a result, I also rejected the obvious compromise of letting the Ranger have a "longsword" that's actually a rapier. I figured that might also cause problems with distributing magic items (is it a rapier? is it a sword?).

At 2nd level, the Ranger chose Duelling and, again, I've let him keep it as +2 damage with his longsword even though, strictly speaking, it's not supposed to be used two-handed. Now the Bard gets +3 to hit and a d8 damage while the Ranger gets +1 to hit and a d10 +3 damage, which at least makes him seem like a bit more of a warrior.

I haven't explained to the players that I've got the rule wrong. Not out of fear of losing face but because it makes the party a little better balanced, and I don't want the Bard claiming his +3 damage, putting him back in front of the Ranger. None of the other players has a rulebook.

I don't believe this is in any way game breaking: it just gives the party a marginally lower damage output. So long as I tailor the encounters accordingly, I don't see it as an issue. But I know D&D 5e is much better "mechanically balanced" that some older editions and I might have missed something going forward when the party gains more levels and meets more powerful foes.

Is my approach here balanced and fair, in particular, have I made the Ranger overpowered and the Bard underpowered in comparison?

Best Answer

It changes things substantially

Firstly, weapon attacks don't get DEX bonus to their damage. You've already mentioned this affected the party's combat abilities:

it just gives the party a marginally lower damage output

I tailor the encounters accordingly

I have to say this change affects not "the party" as a whole — it nerfs particular characters, shifting the spotlight from them. Creating a DEX-based melee character becomes an sub-optimal choice comparing to STR-based ones, and creating a range weapon damage dealer (like an archer) is now sub-optimal comparing to spellcasters.

Secondly, Dueling becomes more preferable choice, since you can use it with 2H weapons. So you can have a STR-based Fighter which uses a 2H greataxe and deals 1d12 + STR + 2 damage on each hit.

This issue becomes more severe with level-ups, when classes gain multiattack.

But the most important issue is — you have to change other feats and features with this new rule in mind. For instance, you have to change how the Two-Weapon Fighting style works:

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack

I suggest you not to turn the misread game text into a house rule, regardless of the campaign being already started. Talk to your players — "Look, I messed it up, DEX-based damage should work this way. Let's change this starting from the next session". The players probably wouldn't mind and the problem will be solved.