[RPG] Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons

action-economybalancednd-5ehouse-rulesranged-attack

Weapons that have the ammunition property, such as bows and crossbows, can be used without having to worry about the action economy with regards to the ammunition itself (such as arrows or bolts) as drawing the ammunition is considered part of the attack.

From PHB (pp. 146-147):

Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack.

Some melee weapons have the throw property, such as the Javelin, allowing the weapon to be used to make a ranged attack.

From PHB (p. 147):

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack.

As it stands, because Javelins and other thrown weapons do not have the ammunition property, an object interaction (or even an action) would be needed to draw the weapon before it can be thrown. In particular, characters with Extra Attack can only use both attacks to throw such weapons if they started their turn already holding one.

When a melee-focused STR-based character such as a Barbarian or a Paladin is forced to use Javelins at range (for example, against flying creatures), it can be frustrating to essentially lose out of their Extra Attack class feature because they can't draw enough Javelins per round, whereas if they were a DEX-based character with a bow (such as a Ranger) they would have no such penalty and could make full use of their Extra Attack class feature.

Therefore, I propose the following houserule:

  • Thrown weapons can be treated as being drawn as part of the attack, just like weapons with the ammunition property;
  • However, they can only be drawn "for free" like this if they are immediately thrown as a ranged attack;
  • If you are drawing one just to hold it or to make a melee attack with it, you must use the free object interaction or your action like normal;

This way, a Barbarian or similar can make two ranged attacks with thrown weapons per turn, but this can't be exploited for being used in melee.

Is this balanced? Is there anything I'm overlooking with regards to balance or other exploits I haven't considered?

Best Answer

Str primary classes become less limited against flyers

Currently warriors using two-handed weapons do much more damage1 in melee than dexterous ones, especially after level 4. In return, they do significantly less damage at range, as they are limited one javelin2 attack per turn, and their defining feat is not usable.

After this houserule their melee capabilities will not change, but they will be less far3 behind Dex builds at range.

This will not break anything

Unlike in 4e, magic thrown weapons do not automatically return, so a thrower build is still not really viable. Javelins keep being a backup weapon, just less bad.

Existing returning weapons

There are some returning weapons that make a thrower build viable, but the cheapest is a very rare.
And if it is returning, you do not care about free draw anyway.

So this rule does not help much, unless you play in a very low magic setting.
Otherwise you either have a returning weapon, where free draw does not matter, or you cannot affort throwing away your magic weapons. Only if no one has magic items, does a thrower build become viable by this rule.


1) With Great Weapon Master
2) They could use a bow, but if well optimized, Dex is way behind Str
3) Javelins have a bit smaller damage, and lot smaller range than Longbows