Going over the Game Master's Guide for 7th Sea, I can't find any information on creating henchmen and villain NPCs (other than the villain-specific arcana, and the special damage rules for henchmen).
There is also a section on starting the player characters as brutes or henchmen, which lists a lower number of hero points. However, this also lists hero points for brute player characters (which use an entirely different system as NPCs), so it doesn't seem like this applies to NPC henchmen.
I've also checked the Villain's Kit supplement. It has a wealth of information on the role playing aspects of villains, but no guidance on how to come up with the statistics for them.
Are they intended to be created with a similar number of hero points as the player characters? Or simply given the stats they need to feel right?
Best Answer
Villains can be built along the same lines as heroes, with a number of points based on where you want this guy to be relative to the group. If he's got as many points as one of your heroes, he'll be in a lot of trouble if he gets ganged up on unless he has some manner of ace up his sleeve. This is one reason why most of the published villains are so much more potent than PCs - they need to be able to face down a group. Practically speaking, you probably want to give a villain at least 25 points more than the highest hero in your group, and 50 might be more more reasonable. +100 is going to give you a villain suitable for hanging the campaign off of (though he still won't compare to the published villains).
For henchmen, I would make the decision based on how you intend to use them. If you really want to get into the details of one (because you like the character enough to give him a real name and a face), build him with the same number of points as a PC, but make sure to keep him attached to a brute squad whenever possible to keep him from being too much of a pushover. If you don't expect to ever see the guy again, you can be a little bit more fast and loose, and just assign him some values that are going to put him on par with the PCs.
So, that's the nice, rules respecting answer, and it will work if you're very attached to being fair, but the reality is this - between the cost of swordsman schools and sorcery and the relative ease of maxing out skills, trying to go strictly by points is an invitation for disaster. I admit, I'm a big proponent of just statting up villains and henchmen as "feels right" but that's not useful advice, so let me at least provide a few tips.
Anyway, it's a little ad hoc, but the system is incredibly supportive of winging it a little, so if you misjudge, it's pretty easy to course correct. Good luck!
-Rob D.