[RPG] Are there any non-humanoid elves

dnd-3.5eelfraces

Is there any race which, without applying any external option (e.g. feat, template, spell),

  • qualifies as an elf for prerequisites (read: is named as some kind of elf, has the elf subtype, and/or has something like half-elves’ elven blood allowing the race to qualify), and

  • is not humanoid (read: has one of the other creature types)?

Official material (WotC-published or WotC-approved, e.g. Dragon, Dungeon, Oriental Adventures) only. Templates not allowed even if printed that way (e.g. if someone wrote an article about half-dragon elves and wrote up racial stats for them with the half-dragon template baked in, that doesn’t count—but a draconic elf that isn’t made from a template could work). LA +0 races vastly preferred.

Best Answer

The celadrin should work…

The Dragon #350 article "Legacies of Ancient Empires" (50-7) by Eric Boyd describes the celadrin planetouched. They possess the type outsider and the subtype native, have Level Adjustment +1 and no racial Hit Dice, and possess, among other abilities, the racial trait elven blood:

For all special abilities and effects related to race, a celadrin is considered an elf. Celadrins, for example, can use elven weapons and magic items with racially specific elven powers as if they were elves. (52)

While this description of the racial trait elven blood is slightly different from the description found in the Player's Handbook and Monster Manual for Dungeons and Dragons 3.5, it nonetheless aligns perfectly (with appropriate finding-and-replacing, obviously) with the half-elf racial trait elven blood from the Player's Handbook for Dungeons and Dragons, Third Edition! Despite Dragon magazine having converted to 3.5e over forty issues earlier, with such evidence in hand, it should be a small matter to convince the DM to make a minor adjustment that will bring this outdated Third Edition description of the racial trait elven blood up to 3.5e standards.

…And so should the fey'ri

The planetouched fey'ri (Races of Faerûn 118-21) possess the type outsider and the subtype native, have Level Adjustment +2 (or +3 with damage reduction or the spell-like ability dimension door or enervation) and no racial Hit Dice, and possess, among other abilities, the racial trait elven blood like the aforementioned celadrin and other pre-3.5 revision elflike creatures (hence making some minor adjustments by the DM a necessity).

The Player's Guide to Faerûn Web enhancement "Monster Update" mentions in passing that fey'ri are also tieflings (5). This allows a fey'ri to, for example, meet requirements and feat prerequisites it couldn't've met as just a planetouched fey'ri. That is, a generous DM may allow such a fey'ri to enter the class tiefling paragon (UA 45-6) (for all the good it'll do the fey'ri) or take a feat like Planetouched Animal Affinity (Races of Faerûn 167) (for all the good that feat does anyone).

(A player can ask the DM if this also means that a fey'ri gets, in addition to the typical traits of a fey'ri, the traits of the typical tiefling (Monster Manual 209-10). The DM will probably say No, but a player can ask, and, really, LA +2 is a lot. But, here, just in case, take this helmet, and look out for hurled dice.)

…but other creatures will struggle

While the Epic Level Handbook belabors the creature's closeness to elves, the leShay (202-3), an epic fey with 50 Hit Dice and no supplied Level Adjustment, has the natural ability elf traits that does not seem to enable a leShay to meet elven blood requirements and prerequisites, instead only providing the leShay with minor elf-like features without it actually being an elf. However, with a leShay's fifty fey racial Hit Dice, this DM would seriously consider a house rule granting a leShay the racial trait elven blood. At the typical point at which a leShay is usable as a PC, that's not going to be a big deal.

Keith Baker's Web article "Druids of Khorvaire, Part Four" includes the description of the Valenar warhorse, an animal with 4 Hit Dice, no supplied Level Adjustment, and an Intelligence score of 2 (and, according to Dungeon Master's Guide 172, the DM should not "allow players to play creatures who have an Intelligence score of 2 or lower"). Nonetheless, if the DM is accommodating (maybe the Valenar warhorse is the subject of an awaken effect?), the section Valenar Horses says

Aside from its enhanced speed and Dexterity, a Valenar horse can live for up to ten times the lifespan of a normal horse; the Tairnadal [elves] attribute this longevity to the elven blood they believe runs through the veins of the steed.

(Emphasis mine.) Ask the DM if this belief is true then, if it is, ask if it means a Valenar horse technically meets prerequisites and requirements as if the horse has the racial trait elven blood. (Were this DM to approve such a thing, he would concoct a tale that has an injured Valenar horse in the distant past receiving a field transfusion from his elven master. So you know.)


Note: I made a good faith effort to work my way through this edition's printed Wizards of the Coast material as well as Web material. I did not search extensively issues of Dragon, Dungeon, Living Greyhawk Journal, or Polyhedron nor third party material that bears the officially approved Wizards of the Coast seal. Other options may yet exist, buried in more obscure sources.

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