I'm DMing a paperless campaign loosely based on the d&d 3.5 ruleset. One of my players wanted to play a wrestler (a la Hulk Hogan). As of now I've been winging it but, even through this particular campaign is perfectly suited to it since they gave me full control and discretion of how the rules work, I'm wondering if there are any rules I could use to be more accurate on what can be done, how much probability of success is there, how lasting and/or severe the effects are, and so on.
Anything applicable to d&d 3.0, 3.5 or pathfinder is perfectly acceptable, official or homebrew. Thanks!
Best Answer
There are the grapple rules from Races of War:
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These three manoeuvres are: grab on, Hold down, and lift. When combined with the Tome of Battle manoeuvres that provide for some fairly judo/akido like moves, you should have a fairly straightforward martial arts system. You may also want to look at the Tome of Tactics (homebrew) or the Cthonic Serpent homebrew school or 8 more lesser disciplines. They all offer "grapple" mechanics or powers that should, if synergized, offer an appropriate milieu for your wrestler.