[RPG] Are there any rules that specify that a player must roleplay their characters stats

ability-scoresdnd-5e

The rules make reference to only rolling when there is a chance of success or failure and that most things will either automatically succeed or automatically fail. It especially calls this out in social interaction by saying let the players role play the encounter and decide based on their role play whether they succeed or not, only rolling if you aren't sure about the result.

So is there a rule that keeps the players role playing their stats? Like the fighter that can barely remember his name and doesn't know any etiquette at all (low Int and Cha) giving a rousing fact filled speech to sway an NPC?

I'm not looking for house rules or DM calls or anything. I'm looking for actual rules.

Best Answer

No rule exactly, but there are things you can do to encourage it.

There is no way that you can force your players into role playing their characters' low stat scores. Any attempt to do so will probably annoy them anyway.

You can however, reward players who do stick to their characters' low stat scores in the same way that you would reward them to sticking to their characters' trait, flaw or bond. This is called Inspiration and is detailed on page 125 of the Player's Handbook and page 240 of the Dungeon Master's Guide.

The general rule is that you award Inspiration when the player role plays well and they can spend it whenever they want to gain Advantage on any Saving Throw, Ability Check or Attack Roll. But you can easily extend this to role playing weak stats too.

From the Player's Handbook:

Inspiration is a rule the Dungeon Master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw.

From the Dungeon Master's Guide:

Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that is consistent with the character's personality trait, flaw or bond.

The rules state that you may only have one point of Inspiration at a time, but I tend to be a little more relaxed and allow my players to build up to a maximum of three or so.

Just remember, role playing a character's weaknesses tends to be far harder than role playing out their strengths. So I tend to reward accordingly.