[RPG] Are there any ways for a Swift Hunter build to get Movement+Full Attack in a round besides Travel Devotion and Shadow Pounce

combatdnd-3.5emovementranged-attack

I've been looking into this for quite a while, seen many different methods and builds regarding Shadow Hunter builds, and most of which at least mention Travel Devotion. Thus far I haven't been able to find in any of the guides any way to actually do this aside from some very limited use magical items. As I'm trying to make a character who functions as the party trapper/scout while still being viable in combat, I'm finding it difficult to balance. The current ways I've found to get a full attack and a movement on the same round are:
-Travel Devotion
-Pounce (unless there's a way to use this with ranged attacks it's useless to me)
-Shadow Pounce
-Limited use magic items

Are these my only options or am I going to be limited to a One-Shot-One-Kill style of fighting and pray that I can make it work?

EDIT: I forgot to mention that I'd be looking to move at least 10ft for Skirmish use. If possible, 20ft for Improved Skirmish.

Best Answer

Travel Devotion is, by orders of magnitude, your best option

Losing some BAB, HP, perhaps skills, Skirmish damage, and Favored Enemy bonuses... are all worth it for what that single level of cleric can get you. Travel Devotion straight-up solves your movement problem, which not much else can say.

Pounce does not work

Charges specify melee attacks, so Pounce is useless to you. Swift Hunters can use Pounce, mind, but with melee attacks.

Greater Manyshot is deep down the feat tree, but works

Greater Manyshot makes each shot from Manyshot a real attack, letting you deal Skirmish damage on each one. Excellent solution, but at the cost of four feats.

Mounted Full Attack might work, but is very expensive

Some prestige classes give you the ability to make a full-attack while your mount moves. If you ignore the utterly stupid errata for Skirmish, which prevents using it based on mount movement, it could work.

Cavalier or halfling outrider (Complete Warrior), for instance. This route will take many feats and take a very long time (Cavalier requires four feats, most of which are useless to you, and gets it at 6th, while the halfling outrider requires two feats you might actually want, but doesn’t get it until 8th). Ashworm dragoon (Sandstorm) splits the difference with two feats, one kind of useless to you, and getting it at 7th, plus it gives you a decent mount.

Magic, psionics, mysteries

Hustle and dimension hop are low-level psionic powers that allow swift-action movement, knight’s move is a paladin spell that would work for you, and flicker is an amazing mystery that works kind of like Travel Devotion in that you set it up, and for next rounds/level you can teleport as an immediate action. All of these are limited and very difficult for you to acquire though.

Sparring Dummy of the Master

This thing requires that you either be a monk, or consistently hit very-high UMD checks. But, it turns your 5 ft. steps into 10 ft. steps, permanently. Very nice on any skirmisher.