[RPG] Are there average damage-per-round guidelines

character-creationdamagednd-3.5e

Still being rather new to character-creation, I want to see if the character I create has the appropriate power for its class and level. Are there average damage-per-round per level tables to be found? Maybe per class/role?

Alternatively, if there are no such tables, could estimations be made?

I know that damage-per-round is not the only thing characters can be good at in a campaign, but in this instance I wanted to compare only DPR. I want to identify a fitting role for a character I am creating, and DPR plays a role in this process.

Best Answer

KRyan's answer is correct, of course, but if you're bored or whatever...

You can try the Same Game Test

The basis of the Same Game Test (SGT) is that a character's degree of ability to participate meaningfully in combat encounters is best determined by comparing the character's abilities to creatures it may encounter in the environments in which the character may encounter them. For example, here's one SGT:

A reasonable lone level 5 character should be able to overcome about half these encounters:

  1. A locked door behind an arbitrarily high number of assorted CR 4 traps.
  2. A huge animated iron statue in a throne room.
  3. A basilisk in its desert burrow.
  4. A large Fire Elemental in a mystic forge.
  5. A manticore on the wing above a plain.
  6. A phase spider anywhere. They're tricky creatures like that.
  7. A couple of centaur archers in a light to medium wood.
  8. A howler/allip tag team in an abandoned temple to a dark god.
  9. A grimlock assault team (4 members) hidden in a cavern.
  10. A cleric of Hextor (with his dozen zombies) in a crypt.

As mentioned, a character needn't triumph in all of these encounters. For example, a viciously optimized charging barbarian is likely to defeat most of these with relative ease, but may still lose in scenario 8 and maybe scenario 5 if she's spent all her gp on being that viciously optimized charging barbarian and leaving little coin for utility.

You needn't feel as though you must actually run all of these tests to get a feel for how a character'll do; once you've a little system mastery—including a monster's tactics and the character's tactics—you can totally just hypothesize the outcome of a specific test.

Here're some items from around Web that explain more about the SGT:

Below level 5 is, I think, considered too swingy to use the SGT.