[RPG] Are there homebrew fix classes or rules that put Fighting types and Roguish types into Tier 1

dnd-3.5ehomebrew

See the question on what character tiers are if you don't understand this.

Basically, I'm fine with Tier 1 classes being able to do all their tricks; a fun game can be had that way. What I'm not fine with is how the Tier 1 and Tier 2 classes tend to totally overshadow lower Tier classes at higher levels, both in combat situations and non-combat. My question is this: Are there any completed Fighter and Rogue type classes that equal Tier 1 power? Homebrew is perfectly welcome for this answer, since the most powerful official non-spellcaster classes I'm aware of tend to be Tier 3. These classes don't necessarily have to have the title "Fighter" or "Rogue", they just have to fulfill the archetype. Classes from closely related systems (such as Pathfinder and 3.0) are also welcome.

To reiterate, Tier one can do anything and everything, often better than lower-tier classes that supposedly specialize in that thing.

Best Answer

No, not really.

Frank and K’s Tome Fighter, and the other entries in their “Races of War” tome, is the only attempt I’m aware of. And it certainly is powerful, occasionally broken in ways that even existing Tier-1 classes are not. But they don’t have even remotely the versatility that a Tier-1 class should have. The tome fighter can kill anything, and it would be very difficult to stop him from doing so, but he remains relatively useless at solving any problem that requires something other than killing.

That’s basically still Tier 4, just taken to an absurd extreme. The improved skills, and some of the options made available by feats, probably justify a bump up to Tier 3, that is, he’s not completely useless outside his specialty, but really the Tiers as defined by JaronK break down when presented with the tome fighter. Qualitatively, tier 3 or 4 describes the tome fighter, but because the tome fighter is so good at fighting, quantitatively he’s on another playing field entirely. Even Tier-1 classes would struggle to survive if he decided to kill them suddenly.

To me, that doesn’t really qualify as Tier 1, it just qualifies as an exceptionally-overpowered Tier 3 or so, and is indicative of fairly poor design. The Tome series is well known, and people have even used it, but the majority of folks, even folks interested in fairly high-power, high-optimization campaigns, simply aren’t interested in a campaign so high-power that the tome fighter begins to make sense. When people do, the tome fighter can... hang with those folks, but he’s still badly limited compared to what they can do, and in my opinion and in the opinion of some others I know who have tried it, they tend to be kind of unfun, the übercharger problem taken to an extreme. One-trick ponies don’t tend to be very interesting. And the generally-incomplete nature of the Tome series generally works against it badly, and the fighter in particular shows flaws that make me question just how much testing it actually saw.

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