The feat Create Portal was deleted by the Player's Guide to Faerûn, but prerequisites for creating portals remain otherwise unchanged
The Player's Guide to Faerûn on Changes to Feats from the Campaign Setting says
In addition to overhauling the regional feat system, this chapter also introduces a small number of changes to other feats from the Forgotten Realms Campaign Setting. Most of these alterations are minor changes to the wording for clarity, but some of the key changes include the following.…
Create Portal: Portals are now considered wondrous items and are built with the Craft Wondrous Item feat. The new Portal Master feat makes it easier for a character to build a portal. (42)
(The Player's Guide likewise describes the feat Portal Master (42).)
So by removing the feat Create Portal, any ol' caster with access (somehow) to the correct spells and a feat with a prerequisite of caster level 3rd can opt to create a portal.
Thus, without portals requiring their own specific feat to create and the large number of high-level casters on Toril and the utility value of the feat Craft Wondrous Item, the ubiquity of Faerûnian portals becomes a bit more understandable, despite portals themselves still possessing sort-of silly yet otherwise untouched prerequisites for creation.
So you know, Underdark has a few more portal qualities (52-3), Expedition to Undermountain describes Halaster’s drifting portals (218), and Power of Faerûn and Dungeon #92 describe a portal that emits deadly flying needles (152) and coral portals (79), but these latter two designs are largely specific to the location and group associated with them, respectively.
Note: This revision means that the DM must make minor adjustments to the prerequisites of the item creation feat Create Moving Portal and the epic feat Create Time Portal.
2000gp/day
The feat only gives a very short description of the item creation rules, and then refers the reader to the actual rules:
Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Magic Items for more information.
The magic item creation rules are authorative and supersede the feat description. The "1 day per 1000 gp" rule is merely a convenient combination of the "8 hours per day", and "1 hour per 1000 gp" rules for the sake of brevity. Since the magic item creation rules state that accelerated crafting reduces the time spent to 4 hours per 1000 gp, but does not touch on the 8 hour daily limit, there is no reason to assume that the daily crafting time limit is suddenly reduced to 4 hours.
Best Answer
There are two official optional rulesets for crafting
Both are optional and require that you work with your DM as to if they're an option and how they'd work. In either place that these rules appear, they are optional variants to the base rules.
Dungeon Master's Guide
The first official optional rules released appear in the Dungeon Master's Guide in chapter 6 as part of the "Downtime Activities" section:
Within these rules, there are the following requirements:
\begin{array}{c|c|c} \text{Rarity}&\text{Cost}&\text{Minimum Level}\\ \hline \text{Common}&\text{100 gp}&\text{3}\\ \text{Uncommon}&\text{500 gp}&\text{3}\\ \text{Rare}&\text{5,000 gp}&\text{6}\\ \text{Very Rare}&\text{50,000 gp}&\text{11}\\ \text{Legendary}&\text{500,000 gp}&\text{17}\\ \end{array}
Xanathar's Guide to Everything
An alternative ruleset is part of the optional variant to downtime as a whole (and one I personally think is more fleshed out) that appears in the supplement Xanathar's Guide to Everything in the "Downtime Revisited" section of chapter 2:
Within these rules, there are the following requirements:
\begin{array}{c|c|c|c} \text{Rarity}&\text{Challenge Rating}&\text{Time}&\text{Cost}\\ \hline \text{Common}&\text{1-3}&\text{1 workweek}&\text{50 gp}\\ \text{Uncommon}&\text{4-8}&\text{2 workweeks}&\text{200 gp}\\ \text{Rare}&\text{9-12}&\text{10 workweeks}&\text{2,000 gp}\\ \text{Very Rare}&\text{13-18}&\text{25 workweeks}&\text{20,000 gp}\\ \text{Legendary}&\text{19+}&\text{50 workweeks}&\text{100,000 gp}\\ \end{array}