[RPG] Are there rules for called shots in D&D 4e

combatdnd-4e

i'm DM to a 4th edition campaign. Been a DM for about 13 years through 2nd and 4th edition and never had to deal with this.

We have a kind of new player into the party, a rogue from PHB1. During combat he kept asking if he could attack the eye of the enemy (Young Blue Dragon) to disable him, or just rip off one of the wings.

Now i know we're in combat, and to get hit in the eye you just need to be very careless or the attacker has to come completely by surprise to achieve something like this.

I can't seem to fond any rule regarding this issue.

The rogue just accepted that he couldn't attack the dragon's eye reluctantly.

Now my question is: Is there any source material addressing this? For now i made a table rule:

If you want to attack a localized spot, the defender cannot know of your existence (invisibility, teleport into battle, etc).

The usual bonus apply, (combat advantage)

If you miss the attack, the defender gets a free opportunity attack with +2 power bonus (aiming and focusing in the attack would be something like range attack, hence combat advantage). This is to prevent possible abuse.

I want to know if this looks like a reasonable rule to deal with this kind of attacks. Or if someone here has more ideas.

Thank you

Best Answer

There are no mechanics for called shots like this. This is not an abstraction that 4e generally cares to deal with and it introduces a level of realism that 4e is unconcerned with. You're not going to find source material that deals with this.

That said, there are plenty of ways to narrate this happening within the current mechanics. The best things to use are powers that inflict a condition or penalty. So if your PC wants to consistently go for the eyes, they could find a power that inflicts Blindness and basically that becomes their "move." If they want to learn how to inflict some kind of lasting effect, then find a power that inflicts a penalty of some kind.

For one offs like the dragon wings type situation though, you probably have to get a bit more creative. You are encouraged by the DMG to make improvisations to be about the same strength as encounter powers (depending on the repeatability of them). So they should do about 2W damage and inflict a penalty or 3W damage without a penalty of any kind (at low levels, obviously scale up as power levels increase).

So to get to the meat of the question, how do you model ripping a dragon's wings off? Or poking it in the eye? very carefully.

I would allow, at most, the PC to roll a skill check to either inflict a save ends condition (blind, or can't fly) as a standard action. the DC would be reasonable (medium for level). There would be no damage, but they would get a round, maybe two for their buddies to hammer on the monster.

I do not find your conditions of needing surprise to be helpful, but I would require them to find themselves in a position where they could actually, say, reach the Dragon's wings etc.

However, I would impress on your players that this is improvisational and that regularly using this sort of improv over and over will cause monsters to catch on to their tactics and make them ineffective.

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