[RPG] Are these homebrew magic items balanced at low levels

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I was thinking about throwing in two "home made" magic/special items for when my players go up to level two this weekend, but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents (just two players; a Fighter and a Sorcerer).

  • A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

  • A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny…" items that will give a small boost and also compliment their characters.

Best Answer

From DMG p.187, the initiative is suggested as minor property to add onto a magic item to make it distinctive:

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Therefore, the sword is less powerful than a +1 sword and is suitable for a party of this level.

The cloak is not as good as Armor of Resistance (Rare) or Boots of the Winterlands (Uncommon) but better than a Potion of Resistance (Uncommon). It is probably OK but if you are worried you can make it require attunement.

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