[RPG] Armor’s effect on skills


If I read this correctly then it means that the armor I choose will affect my Dex and Str based skills.

Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dex- and Str-based skills. An armor check penalty applies to all Dex- and Strength-based skill checks. A character's encumbrance may also incur an armor check penalty.

So if I have a character with hide armor that has a Armor Check Penalty of -3 then, for instance, I would take a -3 on my Climb skill which is based on strength and also on Stealth which is based on Dexterity. Am I understanding this correctly?

If I am correct then I assume that there are Combat Feats that will allow characters that have them to ignore a portion or all of the penalty. Is this a correct assumption?

Best Answer

Yes, you are understanding this correctly. For your convenience every skill states explicitly whether it suffers from armor check penalty.

There are ways to partially avoid this penalty - masterwork/special material armors primarily. And there's occasional class abilities (like the Metal Oracle or the Phalanx Soldier and Corsair fighter archetypes) which reduce ACP. There aren't any combat feats per se that affect it, however there is the Armor Expert combat trait that does. And the spell Effortless Armor.