[RPG] As a DM, how can I manage a group with different amounts of free time

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I've started playing D&D 5e with a group of friends recently. I'm the DM and there are four players. One is still working and is only available during weekends, while the other three (and I) have quite a lot of spare time and are eager to play on a daily basis.

Is there a viable option for the three players and I to do some side-questing or something else and play while not creating a gap between the player characters?

Solutions like doing a side campaign while earning neither experience point nor gold seems to ruin the experience.

I thought of multi-classing but it seems to really impact the character even if the player only use its original class.

I see three solutions so far, but none are satisfying:

  1. Make the player create another character
  2. Create a copy of the current character which will evolve separately
  3. Do an adventure where all XP and gold won't be carried over to the
    main adventure

I wonder if there is anything that I didn't think of. I looked for similar questions, but I didn't find anything because I don't really know how to write the question in the first place.

Edit (our solution): Considering that all the players are very attached to their characters and are not willing to let one member get behind we decided to explore each character backstory according to Daniel Nordh's answer.

Best Answer

Backstory

Let the players explore different backstories to their characters. Events that has happened in their pasts. Exp and money would not be able to be carried over, but it would be a great time to strengthen their character bonds.

Problem is, they are rather invincible since they wouldn't be allowed to die. Unless dying is part of their story of course.

The other players could be playing guest characters for each others stories if they didn't know each other back then. Those guest characters could perhaps show up in different stories and possibly in future campaign play as well to create sort of a broader arch and interconnection between the characters.