[RPG] Barbarian’s uses for jumping in combat beyond clearing obstacles

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Recently I've come across the Barbarian's Tiger Totem's 3rd level ability, whose only benefit is jumping:

Tiger. While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the tiger empowers your leaps.

Since rage is something that usually happens in combat rather than outside of it, that got me thinking if there were other uses of jumping beyond clearing obstacles in combat.

So, yeah. What can a Barbarian use jumping in combat for, beyond clearing obstacles?

Best Answer

It reduces the effects of battlefield control on the Barbarian.

The benefits are minor, but can be significant in the right situation. The primary ability of the Barbarian is Rage, which among other things:

When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian.

Thus, the classic barbarian build utilizes melee attacks. They are not usually envisioned as ranged attackers. True, they can throw a weapon, but then they have lost their attack. They can also use missile weapons, but then they lose some of the power of their main class feature.

This makes barbarians easy to nerf by an opponent with some degree of battlefield control. Shooting arrows at them from a cliff top or the other side of a chasm, or flying just above their head, or any other way they can deliver damage to the barbarian from a vantage point of remaining out of melee weapon range.

The Jumping ability of the Tiger Totem can reduce this weakness by giving the barbarian some recourse toward reducing their disadvantageous position. Now they can jump up that cliff, over that chasm or just up to get the person buzzing over their heads. It's true that the enemy could still be too high or far to reach (the extra jump isn't that much), but the Tiger Totem jump does seek to reduce the number of circumstances where the barbarian cannot respond due to distance.