[RPG] Best ways to spot sneaky characters

dnd-3.5estealth

I am playing in a game where it has been hinted we may come across creatures with very good hide and move silently skills, and most likely have abilities such as hide in plain sight, darkstalker feats, etc. The party we are in will have trouble spotting them. If we come up with a single (or obvious) solution, the DM may have thought of it and give the characters an ability to block it. So I was after as many options (spells, etc.) as possible, and also, what is the best way to block the options we come up with. Options that will spot them rather than locate square they are in will be better.

Some of the most obvious choices are :

  • Daylight Pellet (MIC p.159), stopped by casting Deeper Darkness, antimagic field, or we may not know when to use it.
  • Torch Bug Paste (Complete Scoundrel p.120), don't know which square to throw it into.

In the party we have a warlock, fighter, cleric, wizard/ranger, rogue, and bard, all level 14. Each would be interested in improving their ability to spot and find hidden creatures.

Best Answer

Suggestions by class:

Warlock

  • Cha based class, low skills, hefty feat requirements.
    • Take Mindbender (CA) level 6, and the Mindsight feat (Lords of Madness)
    • Tier 4 class, if critical, they can spend one of their invocations on a see invisible or equivalent.
    • Mindsight may be counterable by some of the more obscure telepathy blockers but is not telepathy, RAW

Fighter

  • Immediately ask the DM to come back as a "fighter" from one of the Tome of Battle Classes. Low skills, no access to magic.
    • Tier 5 class, should not be distracted trying to spot/listen. They need to concentrate on "hitting people with their sword/axe/hammer" instead.
    • Grab Earth Sense:

      Prerequisites: Con 13, Wis 13.Benefit: As long as you are touching the ground, you can take a move action to sense the number of creatures within 20 feet that are also touching the ground and the direction to each one. You cannot pinpoint the location of any creature with this feat.

    • Not trivally counterable by anything other than flight. But it costs a move action. A good way to know if people need to spend resources or not.

Cleric

  • As all Tier-1 classes have the ability to excel in any area of the game they care to, this is no exception. *At low levels, the creation of an item of Divine Insight will give a remarkably large boost to their Spot and Listen skills as needed. (Or just using the spell, though that's less optimal)
    • The detect suite of spells will come in handy, as most monsters with supernatural abilities will not have access to nondetection. Detect Magic is a trivial counter to almost all forms of magical concealment sans nondetection
    • Ebon Eyes and other specialized anti-detection counters may come in handy.
    • Access to the wizard's spell list opens all their options as well.
    • My recommendation is for the cleric not to engage in this effort, as she has the ability to make the contest unfun for everyone else.

Wizard/Ranger

  • This pairing is MAD with a vengence, and will therefore be rated as a Ranger tier 4. They have a build in mind, and asking them to cherry pick odd wizard spells will almost certainly not fit their ideas.
    • Best option is to use the scent of the animal companion as a remarkably handy perception backup. A few ranger/wizard spells can also grant animal senses. If travelling, have this character lag behind the party and try to track anyone who's tracking you.
    • Magic aura is a great way to disguise the auras of magic items you're carrying, under the "eliminate magic aura" clause.

Rogue

  • Tier 4, designed for the spot/hide game.
    • Insure spot is high, but don't worry overmuch. Try to outsneak the opposition instead.
    • If you have the con/wis for it, grab earth sense.

Bard

  • Tier 3, and it shows. Access to the incredible spell improvisation means that no-one in the group (besides the cleric) wlil be able to match their spot/listen scores. Access to the detection suite is also possible for this character, and they should have easy access to nondetection, to better shroud the party.
    • A natural for mindbender, they would also have access to the mindsight feat.