I think you'll want to go with the Chaos Scar series. This is a DDI set of adventures for low level characters that should get you through levels 1-5. It's not a campaign per se, more of a sandbox, but should be no problem to string together if you're an experienced DM. I ran some of it with my newbie group, before that group ended, I had planned to run all of it.
I started with the D&D Encounters Keep on the Borderlands adventure; however, the adventure as written is just combat encounter after combat encounter, so I stretched it out and chopped it up a bit. You may have to find it on ebay if you want a print copy, I ran mine from a PDF.
Interspersed in that adventure I ran other side adventures from the Chaos Scar series, of which there are 15 for levels 1-4, which you can find here (DDI Subscription Required): Chaos Scar
1A Stick in the Mud
1B Den of the Slave-Takers
1C The Brothers Gray
1D Death in the Pincers
1E The Tainted Spiral
1F The Lost Library
1G A Chance Encounter
1H Eyes in the Forest
1I Elves of the Valley
2A Sliver's Call
2B The Shrine of Glass-Spire Forest
2C Dead by Dawn
2D The Hammer Falls
3A The Crawling Fane
3B The Splintered Spring
4A Glowstone Caverns
The characters were based out of Restwell Keep, which is detailed here (DDI Subscription Required)
The map of the Chaos Scar is great and can be found here (Free, as a .jpg)
There are two good resources for Chaos Scar info, both D&D Groups are old and outdated, but good info is here and here (Free)
I really liked the background of all the adventures that I ran and those that I read. I was hoping to use more of them but we stopped after 2 levels unfortunately. If I ever run another newb group I would probably use this series again.
After what's listed in the first link there are the following adventures:
LVL Dungeon# Name
- 4 178 The Crawling Fane Chaos Scar
- 4 180 The Pillar Of Eyes Chaos Scar
- 4 182 Vanguard Tower Chaos Scar
- 5 181 The Slaver's Stone Chaos Scar
- 5-7 192 Scarred for Life Chaos Scar
- 6 183 The Radiant Morn Chaos Scar
- 6-8 193 Rumble in the Valley Chaos Scar
- 7 184 Head in the Clouds Chaos Scar
- 7 196 Reflections of Ruin Chaos Scar
- 7-9 189 Scarblade Chaos Scar
- 8-10 186 The Runecutter's Ruin Chaos Scar
- 8-10 190 Pit of Delirium Chaos Scar
- 8-10 197 Heart of the Scar Chaos Scar
I hope this helps!
Think about the real world
There are many conflicts in the real world, for many reasons. Look at news or a history book if you need inspiration. Not all of them are combat encounters, many might be detective work and exploration.
- Which church is allowed to tax/get the tenth in a village? Help the priests of Pelor against an attack by Asmodeus' children (insert $LOCAL_DEITY).
- Are there racial tensions between the races? Calm the mob of elves wanting to burn all halflings.
- Who illegally hunted a deer in the baron's forest? Free the arrested farmer or help prove his innocence so he won't be executed for his crime.
- A landslide destroyed the crop in the neighboring village, and they are running out of food. But giving them food from this village might lead to starvation in winter.
- A Party member is unfairly accused of theft. The punishment is cutting off the left hand. Fight the guards? Escape the guards (Skill challenge?) Prove innocence (How?)?
But much more important than the exact back story is in my eyes:
Make combat encounters diverse
It's not (only) the creature selection that makes an encounter interesting, but how you set up the battle. Let me make an example, with the same old 'bandit take village hostage' in three variations. I'm sure if you run it like that, the players won't complain it's always the same.
Devious, planning ba...ndits
The bandits have obviously heard of the wandering band of do-gooders and are prepared. First, they send in the dogs. Use skirmisher dogs that charge + make the enemy prone. Feel free to give them half HP or make some of them minions in order to make the battle shorter, but use enough different dogs they can't be locked down.
The dogs are backed by ranged attackers on the roofs behind chimneys - that means ranged attacks from cover, plus potentially combat advantage if they hid well. To get on the roofs, require at least a move action + athletics check. You can also make them minions, or at least some.
After two rounds, when the party is likely to be softened up, send in the Hog-Brothers, two large, burly fighters, brutes that will focus on the same target to make it go unconscious...
Trees are fun
Bandits have taken over the village, but the village is on a hill. When the party approaches, the bandits roll logs (trees) down the hills. That's a nice trap against Reflex that damages, secondary attack against Fortitude that slows. Once the party is up the hill, use charging brutes that push them down again. As always, use cleverly distributed archer minions to make it more dangerous.
Hostages
Again, bandits take over the village. Everyone is on the village square. When the party arrives, two bandits in the center threaten the peasants that were rounded up. Can the party lock down the two bandits and prevent an all-out slaughter, while fending off the other bandits? If you make the villagers run around frightened on the battlefield, you have another nice restriction: non-friendly area attacks kill peasants.
Build up a villain/villains
Don't worry too much about 'same backstory' for side encounters, it doesn't really matter as long as the fights are interesting. And you could build up a gang of bandits that terrorize the area... every session there's another gang-related side encounter. With time, the bandits also start hunting the party. This could tie diverse and interesting encounters together. Build one or two lieutenant for every side fight that has special capabilities (not magic, but either some leaderish/controllerish powers or a especially hard brute/soldier.
Best Answer
In addition to the free adventures listed on http://www.dungeonmastering.com/campaigns-adventures/83-free-dd-adventures
Tracy Hurley collected a bunch of free adventures & encounters at http://www.sarahdarkmagic.com/rpg/availability/downloadable-delve
Baldman Games publishes the Ashes of Athas Dark Sun living campaign and the modules for that are free, though I believe that they ask (require?) you to report session details in to them. Details are at http://www.baldmangames.com/aoamain
Likewise, the Living Forgotten Realms campaign at http://www.livingforgottenrealms.com/ has a ton of modules you can download.
Obsidian Crane was writing up encounters from his campaign on his blog at http://dailyencounter.net/tag/encounter/
The 4e Home Encounters project http://4ehomeencounters.com/ (site seems dead now) produced the first few encounters in an adventure before petering out. The Online DM at http://onlinedungeonmaster.com/tag/4e-home-encounters/ looks like he ran some sessions online so may still have the assets.
If you're really concerned about your players reading up on the adventure, I would recommend finding an adventure you like and then re-skinning it.
Change up some names and perhaps also the races of the monsters, and you get the benefit of using someone else's work, while making it much less recognizable.