[RPG] Can a character even harm a vehicle without heavy weapons

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In the films and series we have repeated situations where characters shoot at vehicles (like the stormtroopers at the falcon, Leia at slave one, rebels at AT-ST, …). They do this not only with just heavy weapons but also with blasters.

Now my question here is easy: In the rules do they even have ANY chance of accomplishing anything (aside from the occasional black dice to the pilot)?

From what I can see normal weapons could theoretically get up to 15 or max. 20 damage….which would be lower than the soak of even a TIE fighter or the falcon. And for a critical you need to do damage at least.

Or am I overlooking something?

Best Answer

Well, think about it like this, they are running away, and you wish someone on your troop had bought heavy weapons, but they didnt, at least we can try to score a huge success on our attacks and maybe hit some critical component on their ship, right?

Yes, the rules assume that the scale between personal and vehicle is 1:10, each 1 point of hull is about 10 wounds on personal scale, and 1 point of armor on a vehicle is about 10 points on personal scale. That is an optional rule that your table can ignore if you want to. But assuming the falcon is a regular corellian cruiser (which it isn't), they would have to hit it for about 31 points of damage to be able to even scratch it.

This conversion works fine if you are shooting at speeders or other vehicles with armor 1 or 2, otherwise it becomes almost impossible to damage the vehicle using simple blasters.

Playing on a smugglers game, we had our armor 3 customized yt1000 be damaged for 29 points of damage from a heavy repeating blaster (base 15 damage) operated by a rival trooper. Had he another point of armor piercing or two and extra successes he could have scratched it. But otherwise, you need weapons with the breach quality, like missiles and rockets.

Keep in mind that even if he did a single point of damage, it would be on personal scale, not vehicle, and would represent 1/10 of a hull threshold damage (or hull trauma), but already enough to trigger a critical component failure on a critical hit.

The strongest personal scale weapon i know of is the Verpine Heavy Shatter Rifle, that has 15 base damage and pierce 6, with accurate 2 on top of it, with enough hard points to add an augmented spin barrel. A character with 6 agility and 6 gunnery can easily hit for 12+ successes regularly using it. Having critical 2, it means it only needs 2 advantages to cause a critical hit, which can be reduced to a single advantage with the superior quality.

The Missile Tube has the breach 1 quality (ignoring 1 point of armor) and hits for at least 20 damage (plus successes). While the Flechette Launcher has breach 2 (ignoring 2 points of vehicle armor) and deals 10 damage. But these are explosives and designed to be used against structures or vehicles.

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