[RPG] Can a DnD vampire or spawn use a mobile coffin

dnd-3.5efeatsmonstersmovement

The Vampire Spawn monster class from DnD 3.5e Libris Mortis states under their Fast Healing that

If reduced to 0 hit points in combat, it automatically
assumes gaseous form and attempts to escape. It must reach its
coffin home within 2 hours or be utterly destroyed. (It can travel
up to nine miles in 2 hours.) Once at rest in its coffin, it is helpless.
It regains 1 hit point after 1 hour, then is no longer helpless and
resumes healing at the rate of 2 hit points per round.

Similar wording is given in the Vampire entry in Monster Manual I. The question is, must the coffin lie in a "home ground" for this to take place, or can the character load up their coffin in a cart and tote it to each location for easy access? If so, then does this imply that destroying the coffin can keep a vampire dead?

Best Answer

I think the most important thing to consider is just how "mobile" mobile is. Sure you can pull a Vandread and lug a coffin with you, but then you have a coffin that can surely be whittled away it in less than an hour to get to your defenseless body. So while a coffin on the move is possible due to the unstated RAW, where it is when you go back to it is vital. Just how many places can you trust to see your wispy form go flying by and not capitalize on the opportunityto kill or imprison you? So while mechanically this sounds like a great advantage (I'll move my coffin every four days between seven castles), who can you trust with your life to do this?

Additionally, almost every D&D campaign I've been in has taken some liberties on the more classical lore. Your DM (assuming you're not it) might have different ideas as to just what a vampire's weaknesses and abilities should be.