[RPG] Can a single device be both a master and a slave

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It makes sense that they can, but barring something specific in Data Trails when it comes out, I'd like community input. So I'll lay out my evidence and arguments for and let the community help me sort it out.

For: only commlinks and cyberdecks can be masters, and the book very strongly implies that a single decker should be able to defend an entire team's wireless gear. Making a few assumptions, every team member is likely to have at least two wireless-enabled items, probably three (a commlink, a way to perceive AR, and their key piece of gear or weaponry), while sammies and riggers likely have more (the street sammy is probably loaded with implants and smartguns, the rigger has his own implants and AR tools on top of his RCC and drones and vehicles – though if the rigger's RCC is solid, neither it nor the drones need the decker's help).

If a commlink can be both master and slave, the implication is easy to meet – the decker's cyberdeck slaves the entire team's commlinks in addition to the decker's own gear, and then the members slave their gear to their commlinks. Not only does this leave the members' gear in a good condition for when the group breaks up after the run (with all their gear already set in the optimum configuration for being solo, slaved to their personal 'links), it just makes sense from an in-world standpoint. The decker doesn't need to handle or virtually touch every piece of gear in the group, because the commlinks already serve as nerve centers – the decker just assumes a leadership role over the others' personas (via their 'links) and their gear is automatically included with them.

Against: The only reason I'm even asking instead of going with my assumption is that the RAW doesn't spell out that it does work this way, despite getting into the situation a few times in at least two chapters (the Matrix and Rigging chapters both cover PANs and master/slave relationships). "The book doesn't say I can't" is a poor excuse for believing you can do something. After all, the book doesn't feel the need to spell out that ordinary humans can't fly or throw fireballs (without a Magic attribute and some spellcasting, anyway)… can you help me confirm or debunk my assumption?

I would prefer answers from RAW, but as I have found none so far myself, I'll gladly accept any explanation that works, for or against. Using the world fiction, drawing assumptions from the rules text, or explaining how it worked in a previous edition of Shadowrun and why it does (or doesn't) work that way now are all great.

Best Answer

It would be kind of silly if you couldn't group up devices like that. If you think about it, modern networks work very much like this. Take a modern-day setup. We have companies with servers that all slave a number of computers to themselves. Those computers, in turn, will slave other devices (such as flash drives, mice, keyboards, monitors, ect.)

Your rational is correct. You can, indeed, create groups of devices, slave them to a commlink, and then have the decker slave the commlinks to himself. This creates a mobile PAN (personal area network) mesh that the decker can more easily police and protect, since he's the first thing an enemy hacker has to get through. There are, of course, problems with this setup.

The biggest flaw to this setup is what happens when someone DOES make it through your detection and firewall unchecked? The answer? They now have EVERY piece of hardware your entire team owns at their fingertips. And until you can get them out of your node, they can choose to screw with any of the devices. Normally, if they want to hack the street sam, they'd need to be within range and hack their commlink separately. It's easier, but that's multiple points of failure, since the enemy hacker can't get to anyone else on your team through the sam. With you protecting the group, you're more likely to catch any intrusion, but if you fail, the enemy hacker now has three marks on your entire team and hilarity can ensue (read: bad things for your team).

Generally, you want to protect all of your party members and slave all of their devices to your deck. Period. There is no reason NOT to do this, honestly. The chances that you'll miss a hacker in your system are pretty low anyways, and even if you do miss them, rebooting your deck will sever the connection and erase the hacker's marks on your deck, forcing the enemy hacker to have to start again on someone else's device.

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