[RPG] Can a Thief rogue disarm an enethe in combat using Sleight of Hand as a bonus action

combatdisarmingdnd-5eroguethief

One of my players rolled a Thief rogue. At level three they get the Fast Hands feature:

You can use the extra action granted by your Cunning Action to make Dexterity (Sleight of Hand) checks, use your thieves’ tools to disarm a trap or open a lock, or use an object in the environment.

The player asked mid-fight to use a Sleight of Hand check to disarm a foe. Since this isn't clear in the PHB, the discussion slowed down the fight considerably. To end this discussion, I ruled that the player could make a Sleight of Hand check contested by the enemy's Strength (Athletics) check.

I still find it hard to see how a Sleight of Hand check could work to disarm mid-combat, since there's no way you'd be able to "sneakily" take someone's weapon out of their hands while fighting.

There is an optional "Disarm" rule as listed in the DMG, which uses a weapon attack against an adversary's Dexterity (Acrobatics) or Strength (Athletics) check to determine whether or not a disarm action succeeds.

Could a Thief rogue disarm an enemy in combat using Sleight of Hand as a bonus action?

Best Answer

Objective Facts

You already found the writer-provided option for disarming - the Disarm option in the DMG. It is an Attack, not Use An Object; they're two different kinds of actions.

The uses of Fast Hands is fairly well laid out - locks, traps, and Use an Object.

The types of things Sleight of Hand is meant to apply to is fairly well defined:

Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.

Taking a weapon out of somebody's hands, a weapon they're actively using, is not legerdemain or trickery of any kind. The examples clearly deal with small objects - coin purses or something that fits in a pocket.

Subjective Opinion

I would not have ruled the way you did - partially because I was already aware of the DMG having a rule for generic Disarming (which I don't use), but moreso due to the Battlemaster Fighter having a Disarming Attack. Granting the Rogue easy (via a bonus action) access to something that a Fighter has to consume resources (Superiority Dice) to do is too much.

I would certainly allow the Rogue to use Fast Hands to relieve a character of a weapon they were not actively using by cutting straps and the like. Some may consider it a bit of a stretch, and I probably wouldn't let the Rogue actually take possession of it (just cause it to fall at the target's feet), but I think it's reasonably fair for a subclass-specific bonus-action ability to force another character to waste an action to pick the item back up (or make the choice to abandon it).