Given that according to the rules,"Warforged do not need to eat, sleep or breathe", can a warforged just ignore quicksand, get submerged and walk through it as the warforged would in a pond?
[RPG] Can a warforged just walk through quicksand
dnd-3.5eeberronwarforged
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Best Answer
Quicksand is a serious threat to a lone warforged who can't make Swim checks.
However, qucksand (DMG 88) initially isn't much of a threat to anyone:
So if the warforged is traveling at a normal pace and has at least a half decent Wisdom score, he'll know the quicksand is present and go around it.1 But it's possible, for example, he charges the Valenar horseman who killed his adopted child and plops right in the middle of a big ol' patch of quicksand. That makes things... challenging.
Once in quicksand, a creature must make Swim skill checks to move. And, once a creature sinks, before the creature can move, the creature must make Swim skill checks to reach the surface. There's simply no option to walk across the bottom. Everyone--undead, oozes, constructs--must make Swim skill checks in quicksand. The DM can house rule this away, of course, but, technically, that potentially brutal Swim skill check (DC 15 +1 per round below the surface) can make it impossible for the warforged who sinks to escape the quicksand without outside assistance. (A most amusing "death" for the Lord of Blades.)
Obviously, Dungeons and Dragons 3.5 has fantasy quicksand not the real thing.