Pretty much see topic. My Storyteller was wondering and I figured I'd look around. I didn't see anything in the book about it specifically though I would figure losing a limb is Aggravated damage so they would heal it as a human would (and as such cannot regrow the limb). Is this interpretation correct or am I missing something somewhere?
[RPG] Can a werewolf regenerate lost limbs
I will give my understanding to this and a couple of links that may help you.
Regarding how they overlap:
I have always viewed this as the two worlds (material and shadow) exist in the same place at the same time. So if you Move through the gauntlet either way you end up in the same location you were but in a different place of existence. Therefore in areas where the barrier between them is weak you can have entities interacting with items that are simultaneously in both realms.
Also items that have existed in the material world may still exist in the Shadow. As WOD wiki puts it: "anything of import that happens in the Material Realm may birth a reflection in the Shadow".
I take this to mean any things that have strong emotional or reality changing consequences attached to them. Examples: a child's lost Teddy Bear may still exist in Shadow realms, had strong ties and was of great import to that person, or a declaration of War that lead to the deaths of many and changed world events. Even if destroyed in the material world a spiritual copy may exist in the shadow.
"Thus demolished buildings, ancient trees and extinct animals may all still exist there in spiritual form" http://whitewolf.wikia.com/wiki/Shadow_%28WOD%29
how the Uratha are able to interact?
Uratha can speak with spirits, if to a very basic level.
"They [Uratha] also possess an instinctive (if rudimentary) understanding of the First Tongue, the language spoken by their ancestors and still used by spirits (it is possibly also the original language of all humans). Many Uratha learn to speak the First Tongue fluently. " http://whitewolf.wikia.com/wiki/Uratha
what motivates more complicated spirits?
The same things that motivate other NPCs in your games: power, wealth, charity, compassion. They are just NPCs living in a slightly different world. They can have motivations as varied as any other group/individual.
what they would know?
This is for you to decide, some may know ancient lore, they may communicate regularly with creature on the material world (How up to you), others may know very little about anything material or shadow, this is for you to flesh out and make appropriate for the plot. Would likely depend on the power/rank of the spirit.
how they interact?
Usually via a point of low strength in the gauntlet, or by forcing through it.
With what each other? I imagine like we would interact in our world. Write a letter and send it by messenger. Meet up in a location and talk or fight or conduct dark rituals to bind the souls of mortals to their eternal servitude? Again up to you. Or conversely do a binding ritual to stop their evil brethren destroying nature. Similar spirits are likely to be found together in 'choirs'.
With your party? At a site of weakness in the gauntlet, or where they have been able to force their way through. Or it could be they cannot get through but have the means to cause a burnt scrap of paper to fall at the feet of a player, or cause the group to hear whispered words in the dark. Or it could be your players that set out to contact a spirit to help them, get a message out to someone else while they are in captivity.
The contact and interaction could be initiated by either side.
when would they interact?
Again really up to the party or you.
how much do they move around?
In the shadow realm, I have always thought of walking or riding spiritual creatures, such as a spirit horse or spirit elephant, in these cases bound to the service of another spirit. It depends on the type of spirit.
An animal spirit would move as that animal moved. A tree spirit would likely be rooted to the spot. You may wish to embody spirits in things that evoke the thing they represent. So a wrath spirit may be a floating ball of bale fire, that levitates, or a spirit of the meadows may move as a swirling cloud of flower petals. This would not mean that the Wrath spirit is necessarily evil and the meadow spirit happy and bright. http://whitewolf.wikia.com/wiki/Spirit_%28WOD%29
In the material world? it is up to you if they float as disembodied heads, or the wolf spirit hunts around the shadows. They can only interact with the real world through their powers, so pass through real world objects as if they were air.
Again much of this is up to you but I hope this helps you flesh out how you are going to envisage your spirit world.
For the benefit of balance when playing Apocalypse games I've worked on the theory that for auspices and such like each of the phases should be roughly the same size. To this end to get the five auspices roughly equal time you need to have five or six days per phase.
The way I've always done that is as follows assumin Day 0 is the new moon:
- Days -2 to 2 (5 days)
- Days 3-5 - waxing crescent (3 days)
- Days 6-8 - waxing Half moon (3 days)
- Days 9-11 - waxing gibbous (3 days)
- Days 12-16 - Full moon (5 days)
- Days 17-19 - Waning gibbous (3 days)
- Days 20-22 - waning half moon (3 days)
- Days 23-25 - waning crescent (3 days)
- Days 26-30 (day 30 is day 2 of the new cycle) - New moon (again) (5 days)
As you can see this gives 5 days for the new and full moon and 6 days total for the intermediate three (in groups of three days wwaxing and three days waning). Lunar cycles are funny things so these might be a bit fuzzy but this I think is a good rule of thumb.
To the best of my knowledge I don't recall ever having seen this clearly defined in any literature, hence the need to make it up ourselves.
As a final note the reason I've attempted to make each of the phases roughyl the same length is because if birth time is random then if half moon was only two days (once each way) then only about 7% (2/28) of werewolves would come under that auspice compared to the crescent which if correspondingly larger might be 10/28 = 35% of werewolves, five times as many proportionally. I've always assumed the auspices are balanced, hence this plan.
In First Edition, they can't. In Second Edition, they can.
The loss of a body part, like a limb or an eye, is a potential consequence of taking aggravated damage, whether from severe wounds or silvered weapons.