I'm a novice gamemaster with Pathfinder, preparing the first adventure after something like ten years of D&D 3.5.
I'm looking at Kineticist, Elemental Ascetic Archetype class for a NPC, at about 15th level. Elemental Flurry gives me the chance to do a Flurry when I use Kinect Fist Form Infusion, at the cost of 0 burn. I can add Infusion to every Simple and Composite Blast. At the 16th level a monk should have 4 bonus attacks with the flurry, so 7 attacks (even if maybe the bonus attack is only one, i don't know if elemental ascetic's flurry grows like monk's flurry). Well then, Fist Infusion give 1d6 extra each 3d6, so Composite does something like 16d6+depends, so 5d6 extra, for a total of 21d6 at the cost of 2 burn points.
So, at sixteen, with Strength 16|3 and Constitution 20|5 and Powerful Fist free for infusion specialization it will be 16d6+5d6 + 16 + 5 + 1d12 + 3 at the cost of only 1 burn point (composite specialization)
Now, what am I doing wrong? For me this is simply too much, with internal buffer +3 I can do something like this 3 times a day:
- 4 attacks: minimum: 184 maximum: 648
- 7 attacks: minimum: 322 maximum: 1134
Seriously, this is ridiculous, and it's very simple to achieve. Do the rules actually work this way?
Best Answer
There's one big thing you're missing about Kinetic Fist. It's not extra. It's total.
So at level 15, you've got as you've said a composite blast that deals 16d6+stuff damage. That means that each hit with the Kinetic Fist infusion deals +5d6 damage. There is no additional damage from Constitution and none off of the composite blast's normal base damage. Powerful Fist will up it a die step or two.
The Elemental Ascetic's flurry scales like the monk's, so you've got the ability to make three additional attacks on a full attack (technically speaking, they don't get four bonus attacks at level 16, it's just at 1/8/15. Iteratives do push it to seven though, so that's a minor nitpick).
Your damage per attack should 1d3 (base unarmed damage) + 5d# (kinetic fist) + 3 (Strength modifier) + potential amulet of mighty fists enhancement bonus + other bonuses.
Because the Elemental Flurry class feature gives you full BAB for the attacks, you've got six attacks. At level 16, you'd have seven attacks. This gives you a total of these, assuming every attack hits (which is not guaranteed, because of the massive iterative penalties):
Four Attacks
Six Attacks
Seven Attacks (level 16)
The numbers would go up slightly if you had a higher Strength (Elemental Overflow's bonus really ought to go to it). There's also a potential +1 to +5 on each attack, depending on your enhancement bonus from an amulet of mighty fists, and other possible damage boosts. It's decently powerful damage and good spike damage a few times per day, but it's not going to win the DPR olympics any time soon.