[RPG] Can movement spells that don’t specify they are teleportation bypass Forcecage

dnd-5emovementspells

Forcecage states:

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw.

Despite external opinions about how the spell should work, is it correct to read the RAW interpretation that magical effects such as Tree Stride or Transport via Plants are capable of bypassing the saving throw as they don't specify they are teleportation?

Best Answer

Yes. Tree stride and transport via plants do not incur the charisma save to escape from a force cage

Both tree stride and transport via plants provide a location shifting effect, but do not state they are teleporting the caster. Spells that teleport the caster state they do so in the effect text.

The drawback is the plant spells are dependent on the presence of a tree or large inanimate plant inside the force cage's area. Clever use of a tree or mass of plants if they are available.

Teleporting spells

In contrast, spells that teleport the caster state this, e.g. " you teleport..." "You and up to five willing creatures within 5 feet of you instantly teleport..." The following spells all indicate they are teleporting the caster and are subject to the charisma saving throw effect:

Availability

An import difference here is that the spells that afford magical movement that isn't teleportation are dependent on the presence of a suitable trees or plants whereas the direct teleportation spells are always available to the caster.