[RPG] Can Raise Dead revive a character with zero maximum Hit Points

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So, a character died from Draining Kiss of a succubus and his Max HP is 0. Can he be restored by Raise Dead, or does he need a higher level spell? Or a Greater Restoration cast on his lifeless body before Raise dead?
I'm probably interested in RAW interpretation, since the character is in Adventurerer's league.

Best Answer

Here's a third answer, because I don't think either of the previous ones are quite correct. As a disclaimer, though, let me note that I don't actively play 5e, so this is just based on common sense and grepping the Basic Rules. It's possible that I may have missed some relevant rule, although I don't think so.

Yes, you can revive a character whose hit point maximum is 0.

This just means that they'll revive with 0 HP, and will therefore be unconscious and start making death saving throws immediately (with a −4 penalty, because they were just raised from the dead).* Since their hit point maximum is 0, they also can't regain any hit points, and they'll die immediately if they take any damage** — but they can stabilize at 0 HP.

The Raise Dead spell description does seemingly contradict what I just said, saying that the raised creature "returns to life with 1 hit point." But I would argue that this cannot override the general rule that (unless explicitly indicated otherwise) "a creature's hit points can't exceed its hit point maximum." Thus, raising a creature with a 0 hit point maximum should leave them with 0 hit points, and no way to gain more.

(I don't think "specific beats general" applies here; for that to be the case, the Raise Dead spell would have to specifically say that it permits a creature's HP to be raised above their max HP (or that it raises their max HP), which it doesn't. Compare this e.g. with the various healing spells, whose descriptions all just say that the target "regains X hit points," with the clear but unstated assumption that the target's HP are still implicitly limited by their hit point maximum, since the spell does not specifically override that.)

Still, presuming that the character you've revived won't take any damage, they won't die again until they suffer three death saving throw failures. This should give you enough time to e.g. cast Greater Restoration on them to restore their max HP, or (if you can't do that immediately for some reason) stabilize them until you can fix them properly.


Ps. The Draining Kiss ability also says that the victim will regain their max HP after a long rest. However, the rules on taking a long rest say that:

A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

It seems pretty clear to me that the termination of the Draining Kiss effect should count as a "benefit" of the long rest, and therefore that one cannot recover from being drained to 0 max HP just by (being raised from the dead, stabilized and then) resting.

That said, if a spell like Greater Restoration is not available, I suppose one could instead use the 2nd-level abjuration spell Aid*** to temporarily raise the victim's HP and max HP to 5 for 8 hours, just enough to let them take a proper long rest at positive HP.


*) As noted in the comments below, there's an argument to be made that the revived character should be automatically stable at 0 HP, since they were not reduced to 0 HP by taking damage. On the other hand, it can also be argued that they should be unstable by default, since they haven't been stabilized through first aid or by succeeding on three death saving throws. It really depends on whether you assume to be the default state for creatures that end up at 0 HP without taking damage, something that at least the Basic Rules don't seem to explicitly state. Personally, I'd assume it to be unstable, if only because the Basic Rules first categorically state that "[w]henever you start your turn with 0 hit points, you must make [a] death saving throw", and only later describe stabilization as an exception to that, but it's possible that other rules describe it differently. In any case, I don't see it making much of a difference in the end; even if the character is revived unstable and consistently fails their death saves, there should be enough time for whoever raised them to heal and/or stabilize them before they die again.

**) There's a bit of a curious edge case here. The rules say that you die if you're at 0 HP and take damage equal to or greater than your max HP. Thus, even zero damage should be enough to kill a character with zero max HP; but the rules also pretty clearly imply that this rule is checked only if and when the character in fact does take damage. Off the top of my head, I'm not sure if there's any way in 5e for a character to take damage, with the amount of damage being zero — but if there is then, arguably, even this should be enough to kill a character with zero max HP. They're literally teetering just at the edge of death, with even an infinitesimal push being enough to send them over.

***) It's not totally clear to me whether the HP granted by the Aid spell are "temporary hit points" in the specific sense used by the rules, and apparently I'm not the only one who's confused. Still, even if they are temporary HP, and thus won't raise the 0 HP character to consciousness, it seems to me that they should still grant them the ability to take a long rest.