Strictly better? No.
One of the major points of Disguise Self is that it can not only alter your appearance (via illusion), but your clothing and equipment as well.
It's important to note the inverse of this: Alter Self does not specify that it modifies your clothing or equipment. This means that, depending on how severe your alterations are, you may no longer fit into your armor and your clothing may clearly no longer fit you, depending on how simulationist your DM is on the topic. This is especially important if using the "Variant: Equipment Sizes" rule on PHB p.144:
In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an armorsmith, tailor, leatherworker, or similar expert to make the item wearable. The cost for such work varies from 10 to 40 percent of the market price of the item. The DM can either roll 1d4 × 10 or determine the increase in cost based on the extent of the alterations required.
Even if your equipment does fit you after the effects of the spell, any well known gear or accessories may still let you be identified, especially if they're more well known then your actual physical attributes.
There are a few other considerations as well.
One of them is that both Alter Self and Disguise Self can be used at the same time, to enhance the illusion with actual physical changes underneath it. Do note that this is only possible because Disguise Self does not require concentration, which is another point in its favor over Alter Self, which does. This means Alter Self can fail earlier than intended (especially in combat or while under stress), while Disguise Self will last the duration under most conditions, and still allows you to cast other concentration spells.
Another is comparing how Disguise Self and Alter Self interact with height & size.
Alter Self actually changes your height, while Disguise Self only creates the illusion of a height change, keeping you your usual size. This might matter if your DM actually cares about character height in certain situations rather than just your size.
In addition, Alter Self restricts you to only changing your appearance to a creature of the same size with no other restriction on maximum height gain/loss, while Disguise Self only has a restriction on height change rather than size change.
For example, with Alter Self, you could change the shortest possible dwarf into the tallest possible goliath, whereas with Disguise Self, you could make a dwarf appear to be a halfling (so long as you're not trying to change your height by more than a foot in doing so).
Overall, I'd probably rate Alter Self better than Disguise Self in some combination of the following situations:
- There is plenty of time to make preparations in advance, including having an appropriate alternate outfit ready.
- You are unprepared, but you only need minor superficial changes with no drastic change such as size, making the lack of alternate costume not an issue.
- You are in no danger of having your concentration broken for the next hour, nor are you likely to need to cast any other Concentration spells.
- You are likely to be thoroughly inspected for some reason or another.
In other situations, there is a chance Disguise Self may be the more appropriate spell. In a situation requiring an emergency drastic appearance change (clothes, size, and all), for example, I would much prefer Disguise Self as my option.
Addressing your concerns in order:
Spell located in PHB pg.276
Passive, in combat
The only way to check it in combat passively is to pass something through it. Silent Image does not resist this as the wording of the spell states:
Physical interaction with the image reveals it to be an
illusion, because things can pass through it.
However, in combat a creature doesn't naturally assume something is an illusion and attempt to wave a hand through it or run into it's space. This is why it requires an active check, which will be covered later.
Passive, out of combat
If you try to step on an apparently real bridge and tumble through, you would passively know that it was an illusion. This is covered much the same as above, in combat.
Active, in combat
This is the way the spell is actually worded. Specifically:
A creature that uses its action to examine the image can determine
that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.
This means that they have to use active checks in order to discern the image is an illusion if they're in combat. The reasoning behind this would be simple logic. If you were engaged in combat and an Earth Elemental suddenly rose from the ground, how certain are you that it's an illusion and not a spell? What are the consequences for being completely wrong if you tried to just ignore it and move into it's space? An active check is based on somebody thinking it's not real, and then testing it to make sure, but testing it relatively safely.
Consider that testing it may include prodding it with a sword or tossing a rock through it to check to see if it has substance. Basically, something that requires an action to attack, follow through, and wait to see the result. It's not a bad use of an action as it effectively defeats a hazard in a mere 6 seconds (so long as you pass the DC check!)
Active, out of combat
These are your typical take 20 scenarios. Any active check out of combat is something players can simply repeat over and over to ensure that what they're looking at is very likely to be real. However since the spell states that physical interaction reveals the illusion for Silent Image, the basics of an active investigation should be touching it with something, which would reveal it's nature.
Lastly:
You are correct: Any physical interaction sees through Silent Image. Be careful if utilizing this knowledge in game (meta-gaming) because as a DM I would start mixing in invisible creatures suddenly popping up and giving them opportunity attacks if you try to casually interact with them physically in the middle of combat. Reaching out to see if that Drow Warrior is really real is a great way to lose a hand or arm.
Best Answer
Spells do exactly what they say:
Disguise self reads:
Seeming Says:
Both imply the success mean they know you are disguised, not necessarily what you look like under the illusion. The DM can rule what that means for your table.