[RPG] Can the evil pirate character remain evil under the new Adventurers League rules

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I am trying to make heads or tails of whether or not my character can remain Lawful Evil under the current rules of Adventure League.

I first scribed the character to be Lawful Evil in Season 7 where the only contingency is that they had to belong to one of two factions: Lords' Alliance or Zhentarim.

Now, with Season 8, there are a bunch of changes. Lets start with the basics, per the ALPG8.2:

Alignment. Evil characters aren't allowed in D&D Adventurers League play unless your character is a member of either the Lords' Alliance or Zhentarim faction. These characters may be lawful evil.

Okay, so far so good. He was part of the Lords' Alliance faction so he's covered. Except:

Step 6: Select a Faction (Optional)

Your character can be a member of a faction if they have the Safe Haven background feature (Faction Agent background, Sword Coast Adventurers Guide).

But my character doesn't have the Safe Haven background. He has the Bad Reputation background from being a pirate (something that plays heavily in how the character is portrayed).

In the ALFAQ8.2:

Is this Guidance Retroactive?

Campaign Documents are effective as of its effective date on the cover page, but aren't retroactive unless an entry states as much. It does, however, supersede previously issued guidance to the same effect.

So he shouldn't have to change retroactively.

But on the official Adventurers League website, it talks about the change to factions and lists the following

So what does this mean for characters that already have a faction? Well, it's pretty easy:

  • you can leave your faction (normal rules apply)

  • you can stay in your faction by exchanging your current background feature with Safe Haven, the feature used by the Faction Agent background (from Sword Coast Adventurer's Guide). You may do this regardless of your level, just as how your alignment might change as your story progresses.

  • factions will no longer be providing magic items, nor will the mentor functions exist

  • remember that characters with a lawful evil alignment are required to be members of either the Zhentarim or the Lords' Alliance, and Adventurers League play does not allow neutral evil or chaotic evil alignments in play

Which would seem to be a required retroactive change. Now, this comes from the website and not the official FAQ, but I would still take it as being authoritative.

So that leaves three possibilities:

  1. Nothing retroactive; character stays as is – a mean and evil pirate.
  2. Retroactively he no longer has a Bad Reputation, but instead has to have the Safe Haven background making still evil, but no longer strikes fear into people when he approaches.
  3. Retroactively he stays a pirate with a Bad Reputation background, but loses his faction affiliation and can no longer be evil.

How does this all shake out?

Best Answer

Either change your background feature or your alignment

From the rules you have already quoted it seems fairly clear. Options 2 and 3 that you have listed are both possibilities.

You can choose to keep your Bad Reputation feature and lose your faction and therefore your evil alignment.

OR

You can trade your Bad Reputation for Safe Haven and keep your faction and alignment.

Which option you take is up to you.

Note: I am not an AL DM or Admin so my rulings aren't official.