[RPG] Can the players coat a +1 Plate Armor with Adamantine

balancednd-5ehomebrewmagic-items

My Dwarf smith wants to merge both his Plate Armor +1 and his Adamantine Plate Armor. The idea is to melt Adamantine, obtain the raw material, and coat his +1 Plate with it, thus obtaining a +1 Adamantine Plate Armor.

Would a +1 Adamantine Plate Armor be imbalanced?

Players are currently level 12, and I was thinking of charging 1000g for the task, alongside the consumption of one of the armors. The player would not be able to melt the new armor again, so this would be the final version of the item. I'm aware this is homebrew territory (you can only coat weapons with Adamantine), and my main concern is whether this item is overpowered or not. I can adjust its cost, whether it requires attunement, and possibly other effects/penalties.

Best Answer

This would not be imbalanced

Let's look at the existing selection of magic items:

  • Adamantine Armor is "Uncommon"
  • +1 Armor is "Rare"
  • +2 Armor is "Very Rare"
  • +3 Armor is "Legendary"

If we believe these values, then adding adamantine to armor is not even as good as a +1. (But you should still consider the new +1 adamantine plate armor to be a "very rare" item.)


There are some interesting questions here about how the process would work. How do you merge two armors together? Does the process involve melting one of the armors, or extracting the enchantment somehow, or do we just wave our hands and say "dwarven smiths can do that stuff"?

It's tempting to get into those questions, but before we do so, we should notice that OP wrote:

I'm aware this is homebrew territory (you can only coat weapons with Adamantine), and my main concern is whether this item is overpowered or not. I can adjust its cost, whether it requires attunement, and possibly other effects/penalties.

so I'll refrain from issuing untested homebrew rules, especially ones that the original poster did not ask for.

Related Topic