Since this question was asked, Jeremy Crawford has changed his mind on how this works.
In the April Rules Answers column for Sage Advice, Crawford has this to say:
Does moonbeam [or Spirit Guardians] deal damage when you cast it? What about when its effect moves onto a creature? The answer to both questions is no.
He goes on to elaborate:
Reading the description of any of those spells, you might wonder whether a creature is considered to be entering the spell’s area of effect if the area is created on the creature’s space. And if the area of effect can be moved—as the beam of moonbeam can—does moving it into a creature’s space count as the creature entering the area? Our design intent for such spells is this: a creature enters the area of effect when the creature passes into it. Creating the area of effect on the creature or moving it onto the creature doesn’t count. If the creature is still in the area at the start of its turn, it is subjected to the area’s effect.
This is the list of spells the article applies to:
- blade barrier
- cloudkill
- cloud of daggers
- Evard’s black tentacles
- forbiddance
- moonbeam
- sleet storm
- spirit guardians
Contrast with his original tweet, and follow-up.
Usually, yes. Silence specifically prevents sound, not all vibration. (Remember that heat is a vibration as well - a complete lack of vibration would indicate absolute zero, and probably herald the end of times.) It prevents only those vibrations that occur in ranges that can be heard. This stops most vibration-based direct attack spells (sound lance) and some vibration-based area-effect attack spells (soundburst), specifically those with the [sonic] keyword. At the DM/GM's discretion, it could stop or weaken some attacks besides spells that are a form of vibrative force if the judge rules that they're primarily or entirely composed of sound waves, but this should probably be done only if the supporting description of that attack describes it as being sound or sonic.
Magic is oddly arbitrary at times, but in any world where feather fall exists, we should be prepared for magic to interact strangely with physics.
It should have no effect on spells or abilities that use any other vibration frequency, although it likely has incidental effects on how the characters experience those spells - for example, a silent earthquake or meteor swarm is likely a very surreal experience. It can still be felt, and objects (and structures!) can be seen falling and smashing, but none of it can be heard - this would be strange enough for us in the modern day, just watching earthquake footage on YouTube with the sound muted; having it actually occurring around you with all the volume of a sensory deprivation chamber has got to be mind-bending.
To directly answer your examples:
Could they still be damaged by an Earthquake (PHB) or similar spell like Wrack Earth (PHB2)?
Definitely. Spells specifically let you know if they use sound in their effect by way of the [sonic] keyword.
How about the Shockwave spell? (Sharn: City of Towers)
I don't have this one, but assuming the spell has no [sonic] keyword, definitely. (If it does, clearly, it should be prevented.)
What about waves dropping heavy objects (for instance a boulder into a pond)?
Only if the sound itself is enough to cause damage. The water displaced by the boulder retains all its momentum as it enters the silence spell - that will hit at full effect. (Generally, if something hit something else hard enough to produce damaging sound waves, the actual effect of the hit is probably enough to make the sound damage negligible. For something crashing to earth, if it hits hard enough that the sound itself could damage a human standing 100 feet, the explosive impact and clouds of debris are probably going to kill that human.
What about weapons that cause concussive force types of damage?
Besides ones like the sound lance spell or a thundering greatsword or a sonic pistol, these should be unaffected by a silence spell - except the part where the opponent can't hear the weapons being used, so it's less likely to send up alarms, especially if the silenced combatant is in melee so the shouts and cries of his enemies can't be heard.
Interesting! On a similar note, would the same types of rules/ ideas apply to a deafened character? (or does a character need to be able to hear in order to be damaged by sound/ sonic attacks)
This might require a bit more case-by-case evaluation, but generally, a deafened character is only protected against [sonic] effects if they are also [mind-affecting] and/or [language-dependent]. A sound lance or sonic rifle will rip a deaf person's body apart and he won't even know what's happening to him, since he can't hear the cacophonous roar of a discharged physical sonic weapon. But spells like command and suggestion will completely fail to affect him, because they require him to hear and understand the caster's spoken words. A deafened character is very difficult to sway through normal Diplomacy or Bluff as well as many forms of magical persuasion short of outright domination. Non-combat uses of magical persuasion might be able to be rendered as a written message, depending on the spell; likewise, I've personally ruled that a deaf character was affected by command because they'd spent a Linguistics choice to gain the ability to read lips, and the conditions were met for them to automatically do so without making a Perception check. (Had they been further away or the caster not directly facing the deaf character speaking his one-word command slowly, I'd have permitted the deaf character to choose to fail their Perception check - in fact, I'd done so twice already that fight before the bad guy figured out why his spells weren't taking hold.)
Best Answer
This won't work
Target of the silence spell is a point. It neither an object nor a creature:
A point is fixed in space, unless your DM says otherwise. If a spell can be cast on an object so its effect moves with this object, its description explicitly says so. See the darkness spell for example:
See also Can the area of effect of a spell be moved only if the description specifies so?
That doesn't mean the spell is useless in this case. You still can cast the spell into the middle of the room as soon as the fighters burst through the door to achieve the desired effect. Readying a spell is a classic way to do that.