[RPG] Can you cast the Rope Trick spell when you are in the air


The rope trick spell description says:

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens

Can you cast rope trick while you are mid-air, and have the rope hang vertically in the air with the entrance opening at the upper end?

This is not about trying to cast rope trick upside down, or in any other orientation. The question is if you can cast it while you are flying or hovering in the air. The reason I'm unsure about this is that the spell description says the rope "rises into the air" (which might imply you are not "in the air"), and it mentions that it hangs perpendicular to "the ground".

Best Answer

Sure, why not?

I see no reason this wouldn't work; ie, you're hovering there however it is that you're hovering, and you cast rope trick. The rope goes up from where you cast it.

And there is nothing in the spell description that says this wouldn't work. You mentioned that maybe the phrase "rises into the air" means it has to be on the ground, but that is not the plain English reading of the phrase "rises into the air". A balloon, floating skyward, at any point can be said to be rising into the air. Rising into the air is not restricted to something on the ground.

Or to put it another way, "you can certainly try."

Ask the GM

Really, the best person to ask is the GM. This is one of those circumstances where the rules don't really seem to have anticipated the unique use you want to put the spell to. That's great! That's one of the things that makes D&D so much fun. But really, you need to go back to first principles: describe to the GM what you want to do, and the GM will narrate the consequences of your actions.

If, by any chance, the GM is unsure of whether it should work, there's nothing in the rules that says not. If through some unanticipated quirk allowing it to work causes some game-balance issue, the GM can rule differently in the future. It's perfectly okay for the GM to say, yes, I allowed this before, but it's broken and we need to reign it in, providing an in-game explanation if needed. In this case, it's hard to see what that quirk would be.