[RPG] Can you help me understand the RPG rules behind Planescape:Torment

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I'm playing a computer RPG, Planescape: Torment, and am enjoying it. Torment is obviously using RPG rules to determine how big of a hit I'll take, or how much damage I'll do with every swing of my battle axe or whatever, but when the game says that my THAC0 has increased or my armor class has decreased, it means nothing to me since I have never played D&D. I don't know the terminology. A manual would help, but I don't have one. Is there a primer somewhere? What game is this based on exactly, and how can I learn more about it?

Best Answer

Planescape: Torment is based on Advanced Dungeons & Dragons Second Edition from the 1990s. THAC0, for example, only exists in that edition and a couple contemporary D&D editions (very late AD&D 1e and Basic supplements) - it's not a term found in other games. Armor Class doesn't work the same across D&D editions, let alone other tabletop RPGs. They explain most of these terms and mechanics on the Torment Wiki, however, especially the game terminology page (omits THAC0 for some reason, but it's a character's needed roll on d20 to hit armor class zero).

AD&D Second Edition has recently been reprinted by Wizards of the Coast, in case you want to obtain a physical copy. It is not, however, open licensed, so you can't (legally) obtain the rules for free on the Interwebs.

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