Can a character true polymorph into itself (possibly after transforming into some other form first)? Possibly to prevent aging, cure wounds, or alter their original body in some way? Or as a means of reversing a True Polymorph someone permanently cast against them earlier? (ex a warrior is permanently transformed into a toad, and the party wizard shows up to permanently transform the warrior back into his regular self.)
[RPG] Can you permanently True Polymorph into yourself
dnd-5epolymorphspells
Related Solutions
The wording quoted in the question is from an earlier print of the PHB. In later printings, and in the SRD (v5.1, p.188) it reads:
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled
This wording seems to answer the question, that "lasts until it is dispelled" replaces the ending conditions given earlier, but also notes that the effect can be dispelled.
For some reason, this change was never listed in official errata, though the wording did indeed change between printings.
Also, apparently Crawford stated explicitly that this clarification was made on Twitter.
Short answer is that the spell targets the creature in its current form.
Who Is Really In There?
Regardless of the form the creature is in after the first True Polymorph, or was originally in, the creature gets a saving throw if it is unwilling to change under a given instance of this spell.
True Polymorph Targets a single Creature
True Polymorph creature-to-creature version results in a creature with a new form: another creature. Any subsequent casting is an attempt to overwrite a previous casting, but that does not change the fact that the second instance is being cast upon a creature (the new form): a creature affected by the spell gets changed into (some new form) under two conditions:
- Willingly
- On a failed Wisdom save.
Choose one creature or non-magical object that you can see within range. You transform the creature into a different creature, (SRD Spell Description, p. 185).
The second wizard has only one creature to changed into that owlbear, not two. If the first caster loses concentration, the dragon becomes a fighter. That is because the two don't happen at once, as you described in your example.
This is a turn based game, so something has to happen first. If the second wizard cast the spell while the first has concentration on the Polymorph, that gets adjudicated first. If the first wizard loses concentration before the second wizard casts the spell, that gets revolved (dragon becomes fighter) first.
This means that if the first wizard is still concentrating, the only creature the second wizard has to work with is the dragon.
If the second wizard casts the spell on the dragon while the other wizard is concentrating, and not after it is permanent, then resolve the conflict with the following in mind:
An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
1) Have the dragon make a saving throw. It is the creature being targeted. If he willingly accepts True Polymorph from the first wizard, this save should probably be rolled first: he's the creature the other wizard is trying to change into an owlbear. If he is willing to be changed, no saving throw is needed. We then address the problem of two instances of the spell trying to affect the same creature at the same time.
The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.
If the dragon fails the save -- true polymorph uses the new form's stats so our changed Fighter must use the Wisdom Save for the dragon ---- then it gets turned into an owlbear ... pending the outcome of the contest between two wizards.
If the Fighter/Dragon makes the save, then no change happens.
(You could do this contest first, and if the second wizard wins, then roll the save).
Credit to @Dale M for raising this point: when two of the same spell are applied to the same target, only one affects it. (PHB p. 205)
* In the case of True Polymorph versus Polymorph, 9th level spell beats
4th level spell
* In the case of Shapechange versus True Polymorph, it is 9th level
versus 9th level spell, but since the Shapechange is cast on "self"
you are dealing with the save versus True Polymorph in the
Shapechanged form
How do you decide between the first and second instance of the True Polymorph spell?
The first could be overcome by the second wizard's casting based on a different game rule, since there can be only one instance of that spell affecting that creature. Two characters are trying to do the same thing at once? Use rules for a Contest.
2) Who wins the Contest?(p. 58 of the Basic Rules).
Contests
Sometimes one character’s or monster’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing and only one can succeed ... In situations like these, the outcome is determined by a special form of ability check, called a contest. Both participants in a contest make ability checks appropriate to their efforts. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. The participant with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding.
I'd recommend using the Intelligence (spell casting stat) as the basis for the contest. That means that the situation you set up about dueling concentration doesn't have a chance to happen -- it's a turn based game.
Result of the contest is either:
- The first keeps his concentration up, and he wins
- The second overcomes him as a result of the Contest being resolved
and the dragon is changed into an owlbear.
- (Apply saving throw, or not, based on the target being willing, or not).
Do the rules specifically state that for this spell? No. What the Contest rule provides is a simple way to resolve it, keeping in mind that things happen in a sequence in a turn based game, and that only one instance of this spell can apply to a given creature at a time.
Further comments
Note the position the second wizard is in, in terms of sequence of events.
True Polymorph / Casting Time: 1 action (SRD. p. 185)
Either the second wizard succeeds in his attempt to change the dragon into something else, or he fails. You can do it by save, by contest, or both if the dragon/fighter is not willing to change into a new form.
If the fighter was not willingly changed into a dragon, he might accept the second wizard's spell and not fight it. Only an unwilling creature rolls a save versus this spell.
An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
How does the spell work? First, it changes a creature's shape. Then, the wizard concentrate on the creature staying in the new shape, either short term or long term. The second wizard cannot concentrate on maintaining the new shape of a creature that he did not yet change into an owlbear.
This step by step approach avoids having to rule about "who is really in there?". Even though the polymorphed creature retains its personality and alignment (who it is), you can make a ruling on whether the warrior rolls a save versus the second spell, or not. Just ask the player.
Each casting of the spell allows a save for an unwilling creature who is the target.
This interaction goes both ways: if the second wizard loses concentration, if he targeted the fighter, then the owlbear becomes a fighter. If he targeted the dragon, then the owlbear becomes a dragon.
The owlbear only changes into a dragon if the dragon was permanent. Otherwise, he becomes the Fighter, since the contest had to be decided in the second wizard's favor in order to turn the dragon into the owlbear in the first place.
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Best Answer
Short answer: Yes you can, but it could get complicated
Addressing the elements in reverse order:
The Soul of a Warrior Trapped in a Toad's Body
First of all, his equipment's gone if you turn the toad back into a warrior.
p. 283 PHB, from the spell description.
Secondly: what is the CR or character level of the toad? When he got turned into a toad with the one hour concentration that made it permanent, that new form has new statistics, and has either a level or a CR bounded by how the spell operates.
If your warrior was ninth level, did he become a ninth level toad, a CR X toad, or what? As a point of reference: a Giant toad is CR 1, a Giant Frog is CR 1/4, and a regular frog (close enough to a toad) is CR 0.
Once the level or CR of this toad is established (work with your DM) you can transform that "once a warrior, now a toad" into a warrior (himself?) with a CR equal to or less than the CR of its current form per the spell description.
There is a potential for bad news: what is the equivalent level of a CR=0 warrior? A congressman?
That last sentence opens the door to "kiss the frog and restore the prince inside." If who you are is made up of your alignment and personality and your soul (you aren't dead, you are alive, it is YOU in there, and souls* are part of D&D 5e), then "You the toad" could be a level-X warrior trapped in a toad's body.
Your DM could rule yes or no on that.
*Note on the soul, from 9th level Astral Projection spell:
From this we deduce that while still alive, your soul -- who you are -- remains with you regardless of what form you are in. There's hope. "Who's inside that new body?" is also addressed here in the section with the title "The Vibe."
Now for the Generic question:
Who's Really In There, Inside that Body?
Once the CR/Level issue noted above is resolved with the DM, yes, as long as whomever casts the spell can concentrate long enough to do it. Once again:
Work that out with your DM and proceed.
For what it's worth, Jeremy Crawford(lead rules dev for 5e) had this to say about who is in there:
Supporting point on it being "you" in there no matter what form you take.
There is a hint that "it's you in there!" in the "Creature to Object" element of the spell (p. 284 PHB) where a creature becomes an inanimate object for a while (not a permanent transformation). "You" are in there but "...the creature has no memory of the time spent in this form ..."
This can be read as being due to inanimate objects having no mental abilities. (Remember, the new form's stats are now your stats). You were in there, body and soul, but the lack of mental traits rendered memory irrelevant ... more "in a coma" than "brain death." You come out of this "coma" alive and intact, with your stats, when the spell expires.
This interpretation, you not being dead when temporarily an object, is consistent with soul and body being bound together in a live character, however impaired in terms of stats.
If the change into an object is permanent ... that's another story, or another trope.
Work with your DM.