[RPG] Can you stack abilities on a weapon or armor

armordnd-5emagic-itemsweapons

My group formed when 3.5 came out and they were generally very careful and tactical in building their characters and their gear. We're giving 5th Edition a try but we can't seem to find any rules for putting multiple abilities into gear.

In 3.5 you could make a +2 flaming keen longsword. From what I'm seeing, 5th allows for only a +2 or flaming or keen. I'm used to running with basically a party of craftsmen and their very well-equipped fighters. I'm looking to see if that is, in fact, the reality of the system or if I'm just not seeing the rules for stacking abilities on arms and armor.

Did Wizards do away with the free reign customization of items or are we missing something in the book?

Best Answer

You can find information on creating magic items on DMG pages 284-285. It doesn't have such specific rules or price calculations as 3.5e, but enough info for a DM to create an item he/she may want. There are also rules for crafting magic items as downtime activity for players on DMG pages 128-129.

One thing to consider is that magic items are supposed to be really rare in 5e and not commodities you can find from your local adventure mart as it used to be in 3.5e. In 5e a +2 flaming keen sword would be a legendary item and potentially game breaking on non-heroic levels. The other side of the coin is that in 5e you don't really need huge amounts of magic items for characters to be viable.

Quoting PHB 144:

Likewise, aside from a few common magic items, you won't normally come across magic items or spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.

More information on buying and selling magic items can be found on DMG pages 135-136.

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