[RPG] Can you use a readied action to act on a different round

combatdnd-5ereadied-action

From the PHB, page 193:

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn so that you can act later in the round using your reaction.

And page 189:

A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.

Emphasis mine.

Taken together, these seem to imply that, by RAW, when you ready an action, you can only use that action before the end of the round. Once the last combatant in the initiative order finishes their turn and the next round begins, if you haven't used your reaction yet, then you're out of luck.

This essentially means that, if you are last or close to last in initiative order, you are effectively barred from using readied actions for that entire combat. This can create some strange situations.

For example, I recently had the following happen: Our party took some goblins by surprise. Only one member (the scout) was close enough to attack them, so the rest of us chose to stay back and instead ready actions to attack at range as soon as our scout flushed out the enemy. Combat begins, initiative is rolled, and we take our surprise round. The scout moves forwards and attacks one goblin, while the rest of us use ready actions.

On the next round, the goblins, seeing that they are outnumbered, begin to flee. One of them runs for help, and my two allies use their reaction to attack, but when I try to attack as well, I'm told by the DM that I can't.

Why? Well, because I rolled a low initiative. My two allies rolled high, and thus were able to act before the goblins moved, readying their actions during the first round of combat. I, on the other hand, hadn't yet acted during that round, and since the round had ended between my first ready action (during the surprise round) and now, it was no longer valid.

So, my questions are twofold. First, is this how the rules actually work as written? Are my DM and I reading this correctly? Or is there a passage somewhere else that we're missing?

Second, assuming the answer to #1 is yes, would it break anything to allow readied actions to persist until the beginning of your next turn, rather than the end of the current round? How so?

Best Answer

There are 2 definitions of "round" in 5e. There is the definition of "round" that you quote, which is from initiative position intMax to initiative position 0 (or negative if you manage that some how).

Then there is the definition used here for readied actions. This is the same definition used in "once per round" effects such as certain powers. This definition begins at the beginning of your turn and ends at the beginning of your next turn.

Because (unlike in 4e), readying an action and activating it, doesn't move your initiative order position, and because it matches the readied action refresh timer (which happens to use the same 1/round definition of round), readied actions can be used at any point in either the current round or the next round prior to your turn.

Here's how reactions refresh:

When you take a reaction, you can’t take another one until the start of your next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction. (Player's Basic p70)

This is a large part of the support that leads me (and many others) to believe that readied actions can roll up to your next turn.