[RPG] Character backstory and history development/generation tools

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I'm a beginning a new campaign in pathfinder this fall as a player with a few friends. One of the players is brand new to roleplaying. I know that the group we're playing with puts a heavy emphasis on story and roleplaying elements in the game (as opposed to combat centric campaigns). As such, it's generally important that our characters are well fleshed out before the campaign starts. The campaign setting is a Gothic fantasy world.

I'm looking for some good tools to help develop the backstory and history of a character before we sit down at the table with the GM. I can help the new player through class selection and the statistics, but I need help building a rounded character.

I'm looking for literary character creation tools, so the random character backstory generation tools are very useful. Lists of questions or information to write and think about when creating the personalities of player characters would also be helpful and appreciated. I'm aware of the Jane/John Doe tests to make sure characters aren't flat, but that's not what I'm looking for.

I'm looking for tools (question lists, backstory generators, etc) that will help take a vague idea of a personality and turn it into a detailed character that doesn't flounder when talking about his/her past or have obvious personality discrepancies.

Best Answer

I highly recommend the random background generator from Ultimate Campaign. There's several automated tools around to roll it up for you if you don't want to do it yourself. Here is one.

For an example, I just gave it "Non-evil Dwarf Fighter" and got back:

  • Dwarf Homeland Hills or Mountains
  • Dwarf Parents Both of your parents are alive.
  • Siblings
    • Male Dwarf [younger than you]
    • Male Dwarf [younger than you]
    • Male Dwarf [older than you]
    • Female Dwarf [younger than you]
  • Circumstances of Birth Born of Violence
    • Your birth was caused by violent, unwilling means. You have one parent, and the other likely remains unknown. You gain access to the Axe to Grind combat trait and the Bastard social trait.
  • Parents Profession Sailors
  • Major Childhood Events Bullied
    • In your early life, you were a victim—easy prey for those stronger or cleverer than yourself. They beat you when they could, using you for their sport. This abuse nursed a powerful flame of vengeance. You gain access to the Bullied combat trait.
  • Fighter Duty
    • You took up the sword because no one else would. When a great danger threatened your home, you stepped forth to meet the challenge, though you were only a youth with just the strength of your arm and steadfastness of your courage to see you through. You gain access to the Courageous combat trait.
  • Influential Associates The Mentor
    • You had a mentor who taught you everything worth knowing about life. This could have been the person who taught you the heroic abilities you possess, or simply a kindred spirit who helped form your worldview. You gain access to the Mentored social trait.
  • Conflict Major Theft / Subject: Leader / Motivation: Love
    • You stole expensive items.

Already you can see a possible backstory from this: 2nd of 5 siblings, born to dwarves who (unusually) took to the sea. Your father was killed in a pirate raid while your mother was close to term with you, and the stress sent her into labor. You were bullied as a child for not having a father, although your mother later remarried (hence other siblings and having both parents). When no one else would step up to protect your ship (from more pirates?) you knew bullies for what they were and stepped forward to protect others in your true father's memory. But at some point, you stole a fancy, expensive necklace from your captain to give to the woman you loved...

Based on how guilty you feel about that theft, you'd determine your alignment, and so on (I didn't cite everything here).

It's by no means a complete story, but it's a skeleton that's very easy to flesh out to a paragraph or two at the least.