[RPG] Character Build – “Bad Luck” Theme


I'm trying to build a character who suffers a strange and inexplicable stigma that attracts misfortune to all the people around him. (In South America it's called "mufa"; in colloquial language, "moopha.") My idea was to make a cowardly kobold, more roguish than arcane but with maybe some levels as a sorcerer to make all potential builds apply.

In the Forgotten Realms, where I usually play, I was thinking of something like an unwilling Chosen of Beshaba, with both the good and bad aspects of that.

Luckstealer (RotW) has Curse of the Fatespurned and Curse of the Black Cloud which are similar to my idea, but I want it to affect friend and foe randomly, like a black cloud that's always present, and give the character a sort of "Mr. Magoo" kind of luck.

There is also Auspician (F&P), Fatespinner (CArc), and Fortune's friend (CScoundrel)… and even this Luck amateur build that I like.

Any ideas of how could I get closer to what I intend? How should I plan the 20 level progression? Which feats should I take — are luck feats useful? (Elements from Pathfinder are also usable for this build.)

Best Answer

Well I thought someone was going to propose a build with the classes i've exposed. That didn't happen, but heres what I've been collecting, and my idea:

The data:

Dragons of Eberron LOREDRAKE(Page 31)

Magic flows through every dragon’s blood. The loredrake devotes her life to harnessing this power and understanding the mysteries of magic. The most accomplished priests of the Dragon Gods and students of the draconic Prophecy are typically loredrakes, and it is the dragons of this path that uncovered the greatest mysteries of arcane magic. Most dragons have great respect for loredrakes, but not all loredrakes are noble creatures. Darkness abides in magic along with light, and a loredrake must decide whether he answers the call of the Shadow. Sovereigns: Aureon, The Shadow. Benefit: Spellcraft is added to the list of class skills. Once the dragon has the ability to cast spells, his effective sorcerer level is increased by two. For example, an adult gold loredrake cast spells as a 9th-level sorcerer. In exchange, the dragon’s racial Hit Dice are reduced to d10s.

Kobolds: Playing to Their Strengths - Web Enhacement

Kobold Ritual

The Draconic Rite of Passage (see page 43 of Races of the Dragon) is a ritual that grants any kobold who completes the rite a 1st-level sorcerer spell-like ability of their choice, usable once per day. To recharge this ability, a kobold must complete the Searching for the Dragon meditation each day, which equates to same amount of time a sorcerer must spend concentrating to replenish their spells. The following ritual (and associated feat) are extensions of the Draconic Rite of Passage. Greater Draconic Rite of Passage The Greater Draconic Rite of Passage is a powerful ritual handed down from dragons to kobolds as a reward for their undying loyalty. In the same way that chromatic and metallic dragons gain integrated levels of sorcerer spellcasting as they age, this ritual allows kobolds to awaken a small amount of their own arcane might. Prerequisites: Only kobolds of 6 Hit Dice or more, sorcerer level 1st, who have successfully completed the Draconic Rite of Passage, and taken Draconic Reservoir (1) can undergo the Greater Draconic Rite of Passage. A kobold requires no one else to perform the rite; it is a solitary activity. (1) See below for feat description. Benefit: Upon completing this rite, a kobold gains new spells per day and an increase in caster level (and spells known) as if also gaining one level in the sorcerer class. The kobold does not, however, gain any other benefit a sorcerer would have gained (familiar abilities, and so on). The benefit of this ritual is automatically factored into the 15 minutes that a kobold sorcerer spends concentrating to ready their daily allotment of spells. No kobold can benefit from this rite more than once. Time: A kobold who undergoes this rite must first endure nine days of fasting (the equivalent of three days for a kobold in a region above 40 degrees F). Immediately thereafter, the kobold must succeed on a DC 20 Concentration check to enter a deep trance that lasts for 24 hours. If the check fails, the rite must begin a new. Cost: This rite requires sacrificing a gem of at least 1,000 gp in value. The kobold also permanently loses 3 hit points upon completion of the rite, the price of unlocking latent draconic energy within their soul.

Slight Build: The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

Table 6–9: Kobold Fighter Racial Substitution Levels

lvl bab f r w Special

1st +1 +2 +0 +0 Spear focus, Dodge

2nd +2 +3 +0 +0 Constitution boost (Con +2)

4th +4 +4 +1 +1 Strength boost (Str +2)

Kobold Paragon (rotd)

Now my idea:

Sorcerer 1(+2 paragon)(+1 rite)(+2 Loredrake)/ Paragon 3/ Warrior 4/ SoulEater 2/ Haply Warrior 5

CL: 6

BaB: 2+4+2+4 = 12/7/2

TSBase:FRV=(002+133+411+333+144)= 9-11-13

Race: Earth Kobold(-2 Str, +2 Dex, -2 Con)

Warrior Replace: +2 Str, +2 Con)

Great Wyrm Add (+3 Int, +3 Wis, +3 Cha)

Paragon Add (+2 Cha)


Str+0 Dex+2 Con+0 Int+3 Wis+3 Cha+5

Feats: Dragonwrought, Alertness, Weapon Focus(Claw), Draconic reservoir

So, this way I would be using Soul Eater (BoVD) abilities as "luck stealing" in a necromantic kind of way

Still don't know how to resolve the "unluck aura" though...

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