I am making a Dwarf Warpriest Cleric of Shelyn wielding a Glaive. I expect to use Medium armor. I am planning this character out through level 20.
I'm looking for a build of feats, skills (if applicable) and spells that maximize my damage in melee and healing with spells. Other character choices are locked in.
If it matters, my allies in this group are: rogue, sorcerer, barbarian, monk, and fighter(longbow).
My original plan includes:
- Domain Initiate (Zeal Domain)
- Communal Healing
- Divine Weapon
What Feats, Skills, and Spells (through level 20) will allow this character to do its highest DPR with a glaive and heal the most with its spell slots?
Best Answer
Vitals @ L20
Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success
Class Feats
\begin{array}{l|l|l} \text{Level} & \text{Feat} & \text{Benefit} \\ \hline 1 & \text{Domain Initiate} & \text{mandatory} \\ 2 & \text{Healing Hands} & \text{~+1 healed per die} \\ 4 & \text{Communal Healing} & \text{Heal self = spell level} \\ 6 & \text{Divine Weapon} & \text{situational +1d4 or 1d6 damage} \\ 8 & \text{Emblazon Armament} & \text{+1 damage} \\ 10 & \text{Replenishment of War} & \text{temp hp for using your glaive} \\ 12 & \text{Shared Replenishment} & \text{allies get temp hp for you using your glaive} \\ 14 & \text{Emblazon Energy} & \text{+1d4 energy damage} \\ 16 & \text{Align Armament} & \text{+1d6 alignment damage for 1 turn} \\ 16 alt & \text{Channel Smite} & \text{add Harm to weapon attack} \\ 18 & \text{Extend Armament} & \text{Alignment lasts 1 minute} \\ 18 alt & \text{Echoing Channel} & \text{can Heal or Harm 2 adjacent targets for more} \\ 20 & \text{Maker of Miracles} & \text{extra 10th level spell slot*} \\ 20 alt & \text{Metamagic Channel} & \text{Echoing Channel (or Heroic Recovery) does not cost an action} \\ \end{array}
*This is probably a 2nd casting of Avatar
Note: Alternative 20 should only be taken if you take alt 18. Otherwise they are not necessarily linked.
Class Feats (Honorable Mentions)
Ancestry Feats (relevant only)
General/Skill Feats
There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.
Your melee with a basic +3 m.s. glaive will look like:
Desirable Equipment
Using this equipment, your attack would look something like this.