Can a player doing a Charge
action, continue the movement after the target uses an Immediate Interrupt
to do something, e.g. Shift
or Teleport
, to move away ?
And what direction do they have to go? … *I'm thinking here of the target moving back along the line of the charge, and the player having to reverse the direction of the Charge
… but what about the pseudo "momentum" effect*
Best Answer
It depends on what triggered the shift.
As @ioanwigmore pointed out, PHB1 p.287 describes a
Charge
as (emphasis mine):As @Ravn pointed out, PHB1 pg 268 describes an
Immediate Interrupt
as (emphasis mine):Case 1: If the attack was the trigger (for example,
Trigger: You are the target of a melee attack.
), then movement is already done. The charger has already transitioned from the "movement" phase of the charge to the "attack" phase, and can't move any more.Case 2: If the movement was the trigger (for example,
Trigger: A foe enters a square adjacent to you.
) then the shift happens before the "movement" phase of the charge resolves (i.e. finishes). In that case the charger can continue as long as they have movement left and each square of movement brings them closer to the target's new location.The pseudo-momentum doesn't say you can't change directions, only that you must always be getting closer to your target. For example, because of how 4e counts diagonals, the following 90 degree turn in mid-charge is perfectly valid:
o = empty space, X = obstacles, T = target, S = charger's starting position, F = charger's final position, P = charger's path