We've started a campaign recently where we are shipwrecked on a deserted island. Our characters are fairly low-level and do not have any starting equipment other than the clothes on our back
As such, the survival
skill is critical, as well as being able to craft
things.
In a city or settlement, crafting is pretty straightforward:
To determine how much time and money it takes to make an item, follow these steps.
- Find the item's price in silver pieces (1 gp = 10 sp).
- Find the item's DC from Table: Craft Skills.
- Pay 1/3 of the item's price for the raw material cost.
- Make an appropriate Craft check representing one week's worth of work…
However, in the wilderness, we have no money (and if we did, it wouldn't be of use for us).
How does one craft things in the wilderness?
Best Answer
Craft Raw Materials
That's what adventurers call it; normal folks call this mining or logging.
Ask the DM if this is acceptable first, but the argument goes, though the game doesn't say raw materials can be crafted, raw materials must come from somewhere, and scrounging in the wilderness is as good a place as any to get them. All it takes is time.
The Pathfinder Craft skill says
Thus items costing less than 3 sp consume raw materials costing 0 sp. So the character crafts raw materials 2 sp at a time by spending 0 sp. The DM must determine the DC for crafting raw materials, but a reasonable house rule simply makes the DC equal to the DC of crafting the actual item (because were it easier folks wouldn't buy raw materials).
Example
Gulliver Robinson's ship sinks and he washes up on a deserted island. After a few years, he realizes he'd like not to be trapped on a deserted island any longer. He wants to craft a rowboat. A rowboat costs 50 gp. The DM determines that a rowboat is a typical item as per the Craft skill, but as the island is deserted (except for Gulliver Robinson, obviously), no one is available to sell him raw materials. He must make his own.
Gulliver Robinson's tracking his progress by the day. He needs to craft the raw materials for his rowboat first. He spends 1 day trying to gather 2 sp of raw materials. He is saddled with improvised tools and but his Intelligence 14 gives him a Craft (shipbuilding) skill bonus of +2. He takes 10 on his Craft (shipbuilding) checks, as 10 guarantees success.
He spends day 1 taking to to make 1 Craft (shipbuilding) check. He spends 0 sp to purchase raw materials. He takes 10 on his Craft (shipbuilding) check. He multiplies his check result (10) by the check's DC (10) to get 100 and divides that 100 by 7 for progress by the day for 14 sp, so Gulliver Robinson can make 8 Craft (shipbuilding) checks per day, making 2 sp of raw materials each check, therefore making 16 sp of raw materials per day.
It'll take about 11 days to craft the raw materials for a rowboat, whose raw materials cost 166 sp.
(By the way, if Gulliver Robinson takes 10 on his Craft (shipbuilding) checks to craft the rowboat he'll be done in 5 weeks.)