[RPG] Crafting on ten coppers a day

craftingdnd-3.5eoptimization

Using the 3.5 crafting rules, how would you optimize for the cheapest magic item crafting possible, and how cheap would it be? By default, crafting is 1/2 the base price, or 50% + materials. Lowering that percentage as much as possible is the main goal.

Bonus points for:

  • Lowering the XP cost.
  • Not needing the materials. (I don't actually know if this is possible, but it would certainly be useful.)
  • Making crafted items better. (Higher caster level for wands, putting metamagic into it, etc)
  • Being better with said items. (For example, Attune Magic Weapon isn't useful for the main focus of the question, but it is something to keep in mind for any character that spends a lot of time crafting.)
  • Lowering the crafting time. (Yes, I know that makes succeeding on the craft checks harder, but if it can be done safely it would make things easier.)

Specifically, I'm playing a human artificer (currently level 5) in a relatively gold poor campaign, but I'd love general crafting optimization advice. (Despite the title, I have more than coppers. I just want to get the crafting cost as low as possible.)

Best Answer

The best resource available is the Complete Cost Reduction Handbook, which can get your crafting gp costs under 5% of the market price, and also covers how to reduce crafting times and XP costs. The best methods are Extraordinary Artisan and Bind Elemental from Eberron Campaign Setting (Exceptional and Legendary Artisan cover time and XP, respectively). Magical Artisan from Player’s Guide to Faerûn is also a great addition, assuming you can mix Eberron and Forgotten Realms material – it reduces all of the above, though less than the individual Eberron feats do. Several guilds from Dungeon Master’s Guide II also can help.

The fabricate spell can speed up mundane crafting immensely. A dedicated wright (Eberron Campaign Setting) doesn’t actually make things faster, but it can craft for you while you’re off adventuring; this is a highly-recommended use of your Craft Homunculus ability. Unseen crafter from Races of Eberron can provide a similar function.

Avoiding the need to find the materials for sale is possible with true creation, but that is quite high-level.

This is extremely powerful, and will break most games, particularly in a campaign where 3.5’s systemic imbalances are exacerbated by less-than-usual wealth. An artificer could easily dominate such a campaign as it is; really pushing for reductions will dramatically increase the likelihood that you’ll become literally one of the dominant forces in the campaign world, long before your non-magical teammates could manage any such thing.