[RPG] Curse of Strahd – Does NPC ability trump Inspiration rule

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In Curse of Strahd, the players can encounter an NPC with a special ability.

When the Tarokka reading indicates "Strahd's Enemy", "This NPC, whoever it ends up being, gains the following additional action: Inspire. While within sight of Strahd, this character grants inspiration to one player character he or she can see."

Since this ability is an action, it can potentially be used every combat round.

Is the NPC's use of this ability supposed to be an example of "specific beats general", where their ability as written within the context of the module overrides the PHB limitations that

Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game.
You either have inspiration or you don’t—you can’t stockpile multiple “inspirations” for later use.

or

are we to understand that the NPC's ability comes with the implied clause, "subject to the normal rules of Inspiration" or "as long as that character is not currently Inspired".

Related: How is this character useful as an ally in Curse of Strahd?

Related: Is there a hierarchy of specificity?

Best Answer

The NPCs ability to grant inspiration every turn doesn't in any way alter inspirations normal limitations. Inspiration can potentially be used multiple times in a single turn (or on any other creature's turn), so granting a single use of it per NPC's turn in no way implies it should change its current limitations. Similarly, a generous DM could simply award inspiration every round for immersive descriptions of attacks or ability checks.

Consider for example Heroism.

Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns.

It grants more temporary hit points every turn. However that in no way removes Temporary Hit Points built in limitation of not-stacking.