[RPG] Damage of an Improvised Ranged Weapon

improvised-weaponrypathfinder-1e

I have a small character (Ratfolk) with Strength 8 and the Throw Anything feat which allows me to throw any objects I have on my person with alarming accuracy.

You are used to throwing things you have on hand.

Benefit: You do not suffer any penalties for using an improvised ranged weapon.

The Question

What sort of damage do these objects do and what is the heaviest/largest/most damaging object that I can throw?

My Findings So Far

The improvised weapon rules give some basic guidelines for damage, but doesn't give any limits on what can actually be thrown and weapon weights and damage don't tend to correlate a great deal.

To determine the size category and appropriate damage for an
improvised weapon, compare its relative size and damage potential to
the weapon list to find a reasonable match.

It might seem reasonable to base the damage off of a club (or greatclub) with 1D6 damage for a 3lb object and 1d10 damage for an 8lb object as a baseline. Do improvised weapons have a 'size' though. Are all thrown items considered to be small because the character is? If not, then is there a penalty for throwing an oversized object?

The carrying capacity rules give a limit on how much a character can lift over their head (and then could potentially throw), but this would be a generous assumption, letting the character throw something of up to 60lbs.

A character can lift as much as his maximum load over his head.

But this doesn't quite agree with the Strength rules which suggest that a Strength 8 character "has trouble even lifting heavy objects".

Best Answer

By the rules, only objects roughly the same size and weight as actual weapons your character can wield are allowed to be used as improvised weapons :

Improvised Weapons

Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

Thus an object too big to be a valid improvised weapon for your character cannot be thrown. Flavor text and the feats' names are sometimes misleading, what matters is what the rules clearly say and what is in the Benefit part of feats. Throw Anything uses "ranged improvised weapons" as key words, it's not valid for absolutely anything your character can lift.

Moreover, the Hurling rage power of barbarians would rapidly become useless if anyone strong enough could throw massive objects.

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