[RPG] Dealing with a disgruntled player leaving the campaign

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So I've been running a game of Shadowrun over the internet for the past few weeks online, and I've had a hectic personal schedule, so I haven't been able to do lengthy sessions. I've got a player who wants to leave the campaign (or at least has talked about this to the other players-I haven't received any word from him about this, but I trust the guy who talked to me about it).

Long story short, he wasn't happy with the way the game was going, and after the result of a few weird rolls (which I rolled hidden, instead of open), he became convinced that I was not only railroading, but running a rather powerful NPC intentionally to mess with the party. However, instead of communicating this to me, he communicates to my other players.

Now, this wouldn't be such a huge deal, but the other players want to sacrifice said player's old character and give the remaining (black magic tradition) mage a boost to his casting ability to make up for the loss of a player.

I would have no qualm with this-it's dark, but fits in with the general mood of the campaign, plus it emphasizes the moral ambiguity of the group-except for the fact that I had no contact with the player himself, and I only see him online on rare occasions so I haven't had time to get first-hand confirmation myself.

Are there any tips for:

  • Trying to mediate with the player. I recognize that he may not want to play in my campaign anymore, but I'd like to at the very least get some meaningful feedback to improve my GM'ing.
  • Confirming that the player actually wants to leave for good, and ask if he cares about what happens to his character (as well as telling him explicitly what will happen), before letting it happen, since obviously his character will not survive if he decides to return later.
  • Dealing with the fact that my group knows each other, while I only know one of the players from a past game, in particular ways to prevent losing the rest of my players; essentially, "How do I make sure that my group doesn't split up when a player leaves?".

We're still rather early into the plot, so the loss of a character doesn't really change anything (and even then I've been of the mindset that the world is the world, without worrying much about adjusting difficulty for players' characters, so long as I can fudge the right dice when push comes to shove).

Best Answer

This always seems to be the answer, but...

Talk to the player first.

I'm assuming you have some means of contacting your players outside your normal game time, if only to set up game or let each other know of cancellations or emergencies. Send your player a message, something along the lines of "Hey, I've noticed that you seem dissatisfied at game lately. Is there something going on you're not happy with? I want to make sure our game is fun for all of us, so please let me know if you have any concerns."

See how he responds to that. If he responds with a list of concerns, use those as a starting point. If they're things you can address, try to do so. If you think his problems are irreconcilable with your game and/or the other players, then say that, politely, and suggest that he might want to look for a different game to join.

If his response is neutral or brushes you off (such as "nothing's wrong, see you next game"), then you can let it go for a session or two. See how he behaves, and whether he raises the issue himself.

Ask another player to initiate communication

If you're not comfortable approaching the problem player directly (or don't have the means to do so), you can speak again with the person who told you this player wants to leave. It sounds like the go-between is friendly with him, so you can ask the go-between to, next time the player brings up the issue of wanting to leave the campaign, tell him to talk to you about it.

Don't use the go-between to actually convey messages like "I heard you want to leave, what did I do wrong?". That kind of thing usually gets lost in communication, and it puts the second player in an awkward spot. Just ask him to pass on that you're open to hearing your players' concerns and that the player is welcome to talk to you if he has a problem.

Don't jump the gun

Either way, don't rely on hearsay to drop a character and his player from the party. Don't allow the other players to sacrifice this guy's character unless you have his explicit buy-in (or if it comes up naturally in-game and the player himself is all for it). Don't assume that he meant what he said about wanting to drop, either - I've had players complain about my game in moments of frustration, but when I ask them if there's something I can do better, they reassure me they're having fun and were just briefly frustrated.

TL;DR: Communication is your friend!

Talk to the player. Follow his lead, and don't make assumptions based on what other people are telling you. If you handle this issue with grace and good will, then it's highly unlikely the other players will see a reason to stop playing a game they enjoy just because their friend did.