[RPG] Dealing with Object Damage with Area of Effect spells


Pathfinder has a whole series of rules around damaging objects of objects.

It seems like the basic premise is that people's gear is protected along with them and does not really suffer independent damage. This makes sense and seems easy to administer.

But what about Fireballs? 11th level + Maximize Feat = 60 damage.

Energy attacks deal half damage to most objects.

Even with half damage that Fireball would:

  • destroy every wooden door and and 2" of wood
  • ruin or break every non-magical item
  • melt off 1" of stone

Three part question:

  1. Are there any common counters to this? How does the evil villain prevent his lab from evaporating in smoke when the heroes trigger the fireball trap? How does a Red Dragon not melt the coins in his hoard?
  2. Is there an easy way to track this? Are we basically just treating objects like creatures?
  3. How does this get regulated in the world? A mage at this level is capable of razing a city block or blowing out 4 story wooden buildings. A game world is probably not swimming in 11th level mages, but they are clearly roaming the world. So how do kingdoms regulate these living cannons?

Lots of questions here, any insight / experience appreciated.

Best Answer

  1. Antimagic field on valuables. Store valuables in a vault. Don't put a fireball trap on your valuables.
  2. Sort of, basically anything non magical is likely destroyed, otherwise, no, it's going to require some bookkeeping.
  3. Fantasy worlds are fantasy... Lots to consider.