[RPG] Dex-to-damage houserule to make monk more viable

balancehouse-rulesmonkpathfinder-1e

I recently started running a Pathfinder campaign with some friends. Two of the players are pretty experienced, two are brand new, and this is my first time DM'ing.

One of the new players is playing a monk. I warned her that monks are underpowered and that she end up feeling like she isn't contributing, but she isn't interested in any other class.

The other experienced players and I want her to have fun, especially since she is new to rpg's. They don't mind house ruling whatever to bring her more in line with the others in the party (which are, btw, a cleric, magus, and an investigator). They are somewhat optimized, but not to the degree of being fully min/maxed.

I've considered dropping more/better gear for her specifically (other players have already told me that they're cool with this). The problem with this approach is that it may get obvious to her that I'm showing favoritism and I don't necessarily want to do that. She is determined not to use any monk weapons, unarmed only.

It occurred to me that if I would just house-rule that monks get Dex to damage automatically and let her re-roll her stats, it may help her a lot.

I'm specifically wanting to address melee damage. The player is new and still learning how to contribute to the party in ways other than just hitting things, but for now I want to give her a boost in damage so that she's not discouraged while she is trying to figure out her role. Are there better ways to do this other than my suggested house rule?

Has anyone tried this, and would it potentially break anything? I want her to be comparable to the other players but not outshine them too much. Would it be better if I also made it cost her a feat? I'm asking because I don't have any experience with the monk class.

Also, the best solution is one that helps her damage without making her do something different or memorize new rules, this will likely turn her off. She's mostly interested in hanging out than in the game, and already has a hard time remembering the rules that already apply ("Perception check, that's a d20, right?")

Best Answer

I have played monks with Dex-to-damage as well as Wis-to-damage (and Wis-to-attack, for that matter). These things help, undoubtedly, but they are not really sufficient to solve the problems.

The big advantage here is that they allow a certain amount of reduced Multiple Ability Dependency. This helps some of the monk’s serious “number” problems – their HP, AC, attack bonus, and damage are all very low. This helps with those somewhat. But even a monk that gets to use Wisdom for everything still has relatively low numbers, particularly in the damage department. Consider: a chain shirt is +4 AC. To match that, a monk needs 18 Wisdom – about as good as you can hope for starting out. It applies to touch AC, which is (very) nice, but the monk is still ultimately behind here: a small amount of gold allows anyone else to do as well, if not better, than the monk in AC. And then the monk has ¾ BAB, and a relatively small d8 hit die. The rogue (another very weak class in Pathfinder) has the same, but at least gets relatively-substantial damage bonuses from Sneak Attack. So while this helps with the numbers problem, it by no means solves the numbers problem.

Finally, it is critical to recognize that numbers are not the monk’s only problem. The monk has weak numbers, it’s definitely true, but the really big problem of the monk is that it has few if any class features that are both unique and potent. It gets a random mish-mash of class features, most of which are either extremely weak, extremely limited in usage, or both.

And this is largely because the monk is not a clearly focused class: it is trying to emulate too many different fictional characters at the same time. The monk class doesn’t know what it is supposed to be, so it ends up doing a lot of mostly-nothing. The key to “fixing” the monk is to figure out what monk means to your player, and developing fixes that allow the monk to do the thing that the player actually wants when they write “monk” on their character sheet. There are a number of different directions to take it, but it’s key to choose one.

So my advice is to discuss with the new player what she thinks of when she thinks “monk.” There are a few existing archetypes for monk that are decent, including the qinggong monk and monk unchained. Alternatively, another class entirely may model what she thinks of when she thinks “monk,” or there may be more significant houserules you can implement to meet what she wants from the class.