[RPG] Do acid and sonic damage bypass object hardness

damagedamage-typesdnd-3.5e

Similar to Does energy damage (particularly acid damage) bypass object hardness in Pathfinder?, but in 3.5. Particularly relevant is the following:

Hardness:
Each object has hardness—a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points; Table: Substance Hardness and Hit Points; and Table: Object Hardness and Hit Points).

and

Energy Attacks:
Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it normally after a successful hit. Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.

Best Answer

Short answer, no.

I had this question many years ago and still carry around the printout from the 3.5 FAQ (http://archive.wizards.com/default.asp?x=dnd/er/20070731a).

From p76

Many animated objects have hardness scores. What affect, if any, will an animated object’s hardness have on spells used against the animated object? For example, an animated wooden table would have hardness 5, right? How would that hardness affect spells such as fireball, lightning bolt, Melf’s acid arrow, ray of frost, and magic missile?

If the spell in question has an energy descriptor, hardness affects the attack as noted in the rules for damaging inanimate objects (see page 165 in the PH); here’s a summary:

• Hardness applies to acid and sonic attacks. These attacks deal normal damage both to creatures and to objects, and thus would deal normal damage to an animated object (less the effect of the hardness). You would subtract 5 points for hardness from whatever damage a Melf’s acid arrow spell deals to the animated table in your example.

• ...

It goes on to describe every type in the bolded Q there as well.